unknown123 wrote:
Wasn't there a mod that allowed you to keep DD soldiers in cutscenes?
As far as I remember, there is a separate fv2 (5 of them I think) for funeral scene, and I think that they require snake's model. Of course you can edit them, but I have a strong feeling that there will be issues.
Yes, but the original DD soldiers in demos mod was not perfect. M2 and M43 demos would always use Snake - some demos super force Snake to be used. I found a way around this so DD/Avatar and any outfit can be used in M2/M43 now.
BUT for M43's funeral demo, Snake's head always replaces DD/Avatar head. I went back and replayed it with the female bikini just now. The bikini neck becomes invisible when Snake's head is swapped. For other outfits, this is less noticeable. The corridor demo is different than the funeral demo also.
WARNING: You will not be able to un-see this:
Sexy Snake:
http://imgur.com/a/K5RKp
As you can see, the bones fuse with the the female head.
I found the info I had shared with Tex a while back:
For head replacement, I found the fox2 file where the head information is stored. p51_070500_demo.fox2.xml under the folder:
MGS_TPP\master\QAR\chunk3\Assets\tpp\pack\mission2\story\s10240\s10240_d03_fpkd\Assets\tpp\demo\fox_project\p51_070500\fox\
I abhor the file packing in this game.
Anyway, the file has an entry called HM_sna0_face0_cov which is loaded into an array called highestTextureStreamModel.
HM_sna0_face0_cov has two entries associated with it, one for the face model and the other for the bones.
Commenting out the reference in helpBoneFiles or changing the bone file name crashed the OS sadly(yes Windows). But changing only the fmdl file name under coverModelFiles results in the head model not being loaded. The head is still replaced. Get ready for a laugh.
http://imgur.com/a/CT85j
Don't know if this is progress.
So we only need to find out where HM_sna0_face0_cov is used under StringMap coverModelFiles and stop this from happening.
This info is obviously inaccurate with the the terminology you'd use but I ain't no model/texture swapping wizard.
unknown123 wrote:
Also what do you mean by "dirt" textures? Scratches on the weapons or dirt from the ground that sticks to the gun if you roll on the ground?
http://imgur.com/a/eBuWT
I tried to use completely black and white for these particular camos but as you can see the guns do have a grain applied to them. These grains are applied to ALL type 1 camos. For type 2 camos (that cover only the gun's butt and grip), there is clearly no grain. Looks like it is weapon specific and so impossible to remove unless changing every weapon's textures. Just want to be sure about this though.
Having completely single color weapon camos would have been soo cool.