Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Posted: Sat Feb 06, 2016 2:38 pm
How do you combine meshes like in the BigBoss mod?
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I just take advantage of the pieces in the mod. Mainly, I have the body mesh and then replace the arms with a separate mesh to give them the illusion of being one mesh. You can generally see the negative side of this when you use the rocket arm.Ashtails wrote:How do you combine meshes like in the BigBoss mod?
Oh ok, so for Snake you can swap the head, body, and arm to make the model and for dd soldiers there is only the body and head to swapHeartlessSeph wrote:I just take advantage of the pieces in the mod. Mainly, I have the body mesh and then replace the arms with a separate mesh to give them the illusion of being one mesh. You can generally see the negative side of this when you use the rocket arm.Ashtails wrote:How do you combine meshes like in the BigBoss mod?
Yup, that sounds just about right. Although for DD soldiers, if the soldier comes with glasses you can swap those as well.Ashtails wrote:Oh ok, so for Snake you can swap the head, body, and arm to make the model and for dd soldiers there is only the body and head to swapHeartlessSeph wrote:I just take advantage of the pieces in the mod. Mainly, I have the body mesh and then replace the arms with a separate mesh to give them the illusion of being one mesh. You can generally see the negative side of this when you use the rocket arm.Ashtails wrote:How do you combine meshes like in the BigBoss mod?
But the avatar you can change the body, arm, horn, and hair piece models?
Yes. You'd have to null out everything except the emblem on one of the outfits and then set that as the main fmdl for an fpk and then have the model you want set as the arm models. Both models need to be of similar shape otherwise the emblem won't be in the right position.paulscottttt wrote:does anyone know if its possible to add meshes from other models to the suits?
like the DD emblem from the other suits with the diamond to the GZ suit.
crash! wrote:Hello everybody, i've been looking to retexture the SV/GZ Sneaking Suit to Black that was included in the GZ Modding tool, too bad TPP modding is very confusing to people like me who are rather new, so i have a question would anybody be able to swap the textures for me and send me the files i need to replace? i'll gladly provide the textures, uploaded to mixtape.moe due to filesize
Very nice, could you detail on what exactly you edited and what line you removed? or just send me the actual pftxs file i need to replace. thanks in advance.paulscottttt wrote:crash! wrote:Hello everybody, i've been looking to retexture the SV/GZ Sneaking Suit to Black that was included in the GZ Modding tool, too bad TPP modding is very confusing to people like me who are rather new, so i have a question would anybody be able to swap the textures for me and send me the files i need to replace? i'll gladly provide the textures, uploaded to mixtape.moe due to filesize
to get it change colour i edited the texture and removed a line from the pftxs after extracting it.
extract the pftxs with GZS tool. you'll get a xml edit it with notepad or what ever you use. look for the line that points to what you want to change.crash! wrote:Very nice, could you detail on what exactly you edited and what line you removed? or just send me the actual pftxs file i need to replace. thanks in advance.paulscottttt wrote:crash! wrote:Hello everybody, i've been looking to retexture the SV/GZ Sneaking Suit to Black that was included in the GZ Modding tool, too bad TPP modding is very confusing to people like me who are rather new, so i have a question would anybody be able to swap the textures for me and send me the files i need to replace? i'll gladly provide the textures, uploaded to mixtape.moe due to filesize
to get it change colour i edited the texture and removed a line from the pftxs after extracting it.
EDIT: Nevermind i figured out a way so that it workspaulscottttt wrote:
extract the pftxs with GZS tool. you'll get a xml edit it with notepad or what ever you use. look for the line that points to what you want to change.
delete that line save xml. repack pftxs. once thats done. any changes you make will show up.
ive already made the console exclusive fatigues "ocelot black, blue urban, grey urban and all purpose dryland" if thats what your mean?Solidcal wrote:Qucik question. Did the ftextool get updated recently as I am trying to unpack the ps3 TPP textures in hopes the day one dlc outfits are there. I want to import the over already exsisting camo scarf outfits so they can be used in TPP pc. But when I unpack any of the ftex files, ftex tool crashes. So not sure if the one I have is outdated. Thanks.
No what I was asking was if the ftex tool got updated. As I wanted to grab the day one dlc outfits textures from the console files. But yeah saw you did them so I guess I don't need to bother with the console textures now.paulscottttt wrote:ive already made the console exclusive fatigues "ocelot black, blue urban, grey urban and all purpose dryland" if thats what your mean?Solidcal wrote:Qucik question. Did the ftextool get updated recently as I am trying to unpack the ps3 TPP textures in hopes the day one dlc outfits are there. I want to import the over already exsisting camo scarf outfits so they can be used in TPP pc. But when I unpack any of the ftex files, ftex tool crashes. So not sure if the one I have is outdated. Thanks.
http://www.nexusmods.com/metalgearsolid ... D244&pUp=1