Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Posted: Wed Jan 27, 2016 6:31 pm
does anyone know how to make a spec map for a texture (i believe its a spec map)
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What do you mean? That's not the actual texture for the patch. What are you looking for?paulscottttt wrote:does anyone know how to make a spec map for a texture (i believe its a spec map)
its one of three its called sna2_pacth0_def_srm. i maybe wrong but i think this tells the game how light reacts to the patch. as i have edited sna2_pacth0_def_bsm_alp & sna2_pacth0_def_nrm. and i removed sna2_pacth0_def_srm but now light reflects oddly now on the patches.XrayDoc wrote:What do you mean? That's not the actual texture for the patch. What are you looking for?paulscottttt wrote:does anyone know how to make a spec map for a texture (i believe its a spec map)
Not sure why you would need to know which one affects the light of the patch, but if you do I don't know anything about it.paulscottttt wrote:its one of three its called sna2_pacth0_def_srm. i maybe wrong but i think this tells the game how light reacts to the patch. as i have edited sna2_pacth0_def_bsm_alp & sna2_pacth0_def_nrm. and i removed sna2_pacth0_def_srm but now light reflects oddly now on the patches.XrayDoc wrote:What do you mean? That's not the actual texture for the patch. What are you looking for?paulscottttt wrote:does anyone know how to make a spec map for a texture (i believe its a spec map)
Well I'm not sure about that either, lolpaulscottttt wrote:thats not what i was asking. i was asking how to make something like the pic i uploaded.
Well that seems pretty cool. Now we have to figure out how to actually swap voices instead of simply making the character silent.DarknessValtier wrote:HAHA!!!!
female Avatar editable is comming!!!!!
im guessthing the folder in the MGSV folder calls "MGO" it has chunk0 & texture0 in there.artworkplay wrote:Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
They might also be under the 1 folder in master, but they are definitely in the mgo folder in the texture0.dat file.artworkplay wrote:Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
Maybe I'm doing something wrong because nearly all the textures I extracted from the mgo folder are either for the head meshes or icon graphics, none for the parts.XrayDoc wrote:They might also be under the 1 folder in master, but they are definitely in the mgo folder in the texture0.dat file.artworkplay wrote:Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
the characters texture stay inside the files "pftxs"artworkplay wrote:Maybe I'm doing something wrong because nearly all the textures I extracted from the mgo folder are either for the head meshes or icon graphics, none for the parts.XrayDoc wrote:They might also be under the 1 folder in master, but they are definitely in the mgo folder in the texture0.dat file.artworkplay wrote:Hopefully this is just a simple request... could anyone point me to where the MGO textures are?