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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Jan 08, 2016 1:17 am
by XrayDoc
Solidcal wrote:
XrayDoc wrote:
Solidcal wrote:Quick question for anyone who is still on this topic. Does anyone know where the TPP model of Kojima and his white glasses are yet?
Kojima isn't really a model, rather, he has his face model and like all the other DD soldiers is put on a base body.
I figured that. So I imagine he will be in common source or the common char folder named DDS like he was in GZ.
Yeah, he's under a dds folder somewhere but the problem is there are so many to look through.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Jan 08, 2016 2:00 pm
by mgspw
Please anyone knows where The bandana file is ?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sat Jan 09, 2016 11:41 am
by eleanorlamb
Can anyone rip (export as obj, nif or any other model format other than fmdl) Paz's model and texture file and provide a download link? I don't care about normal maps, just a base texture and base model.

Surely if you have the Cra0's FEMS, this shouldn't be too hard. I have the full game if you guys need verification.

If everyone can't do that, if you guys could supply a pre closed beta copy of FEMS, that would be nice, considering I have no use of using it for anything else but getting that model and getting the hell out of anything related to what you guys are doing. Will not distribute if received, willing to sign/do legal contracts/real life meetings. This is of course, if the creator wills the distribution of pre closed beta copies of FEMS.

If you guys can't do any of this, supplying a method for FMDL file model extraction would be nice. Again, I have the assets I just need to access them and convert them. I've spent 4 hours glossing over this thread and haven't found an alternative to FEMS, my eyes aren't what they used to be so it's a very real possibility I might have not seen this alternative method if you do point one out I missed.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Jan 10, 2016 10:11 pm
by HeartlessSeph
eleanorlamb wrote:Can anyone rip (export as obj, nif or any other model format other than fmdl) Paz's model and texture file and provide a download link? I don't care about normal maps, just a base texture and base model.

Surely if you have the Cra0's FEMS, this shouldn't be too hard. I have the full game if you guys need verification.

If everyone can't do that, if you guys could supply a pre closed beta copy of FEMS, that would be nice, considering I have no use of using it for anything else but getting that model and getting the hell out of anything related to what you guys are doing. Will not distribute if received, willing to sign/do legal contracts/real life meetings. This is of course, if the creator wills the distribution of pre closed beta copies of FEMS.

If you guys can't do any of this, supplying a method for FMDL file model extraction would be nice. Again, I have the assets I just need to access them and convert them. I've spent 4 hours glossing over this thread and haven't found an alternative to FEMS, my eyes aren't what they used to be so it's a very real possibility I might have not seen this alternative method if you do point one out I missed.
Yup, you missed it. The link to FEMS was on the last page but I can understand the fact that you missed it since it was just a link. Here you go: https://facepunch.com/showthread.php?t= ... st49336023

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Mon Jan 11, 2016 6:25 am
by eleanorlamb
HeartlessSeph wrote:
eleanorlamb wrote:snip
Yup, you missed it. The link to FEMS was on the last page but I can understand the fact that you missed it since it was just a link. Here you go: https://facepunch.com/showthread.php?t= ... st49336023
Thanks for the link, but I'm having trouble finding the model, is it written in hash.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Jan 12, 2016 9:00 pm
by XrayDoc
MGO baby! Are we back in business?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Jan 12, 2016 9:42 pm
by TruckerHatRyan
XrayDoc wrote:MGO baby! Are we back in business?
Hopefully so! Looking forward to MGO reviving modding a little.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Wed Jan 13, 2016 10:06 am
by Poisonedmods
Back and in style!!!!!

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Wed Jan 13, 2016 10:34 am
by HeartlessSeph
Currently going through MGO's files to find Avatar parts and models. Also, Ocelot from MGO works perfectly in single player, at least in terms of the first person glitch and hip weapons. It's doubtful stuff like his guns will be able to be ported.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Wed Jan 13, 2016 2:49 pm
by Higus
Model swapping into MGO is a pain. The game is rejecting TPP textures whenever I try to get them in via custom PFTXS, I've only managed to swap this MGO Snake model over the plated mask. I can't see that i'm doing anything wrong.
https://youtu.be/G_Ilq9FFB6g

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Wed Jan 13, 2016 6:48 pm
by Poisonedmods
Higus wrote:Model swapping into MGO is a pain. The game is rejecting TPP textures whenever I try to get them in via custom PFTXS, I've only managed to swap this MGO Snake model over the plated mask. I can't see that i'm doing anything wrong.
https://youtu.be/G_Ilq9FFB6g
your not the game sync with the server every 5-10 min which is something i relized well trying make a trainer DLL injection is working for cheats but things like infinite health are kept servers side ammo is not nor is silencer duration so adding things like textures a large part of rejection is do to the server trying to sync going thats not right. so far im not aware if there any form of anti cheat or flagging similiar to GTA5 but people have been isolated on base game if they where cheating to a sort of cheaters pool

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Thu Jan 14, 2016 10:40 pm
by XrayDoc
hat0=Regular/Baseball Cap
hat1=Beenie
hat2=Beret
hat3=Military Cap/Busker Cap
hat4=Croc Cap (best hat)
hat5=Squid
hat6=Fish
hat7=Alien
hat8=Cat
hat9=REX
hat10=Snorkel Mask
hat11=Horse
hat12=Bear
hat13=RAY
hat14=Box
hat15=Cowboy Hat
hat16=Outback Cap
hat17=! Hat (dlc already in game confirmed)
hat18=? Hat
hat19=Clown

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Jan 15, 2016 5:51 am
by DarknessValtier
Quiet Bikini MGO Beta Mod
Image
Image

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Jan 15, 2016 7:44 am
by GHzGangster
Are the models or gear items referenced by their filename hash?
I know for sure that the Beret is 878119308, Alert! is 327502434, but I want to see what IDs I'm missing.
(P.S. I haven't looked at the TPP files yet)

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Jan 15, 2016 10:00 am
by Mr.Mouse
RJfitaS.jpg
Stefanie Joosten's personal bikini mod.

I never understood the need to make a soft porn game character out of her. Apart from making loadz of money$ ofcoz targeting teen males that have a hard time controling their testosteron.