I politely asked, (as I wanted to port some PS2 content back to the pc version) and it got implemented.
http://zenhax.com/viewtopic.php?f=9&t=1614
(Also, if you actually took the time to do pattern analysis in zdir.bin, you can see a 3 32-bit types defining some type of data)
If anyone's curious
- .wav output are videos, still trying to figure out what codec to use for the audio stream.
- If it's not .dat output files, it's most likely text. (Some exceptions)
- Audio uses PS2 .vag format. (Something I'm looking up)
- Includes geometry.bin and texture.bin files, though it's off-setted to a certain degree. (And all pre-existing NFS Mod tools don't work cause offsets are in different places)
- text files. (I don't know what there's a file talking about track markers, but it's there)
- CharactersA.bin ACTUALLY HAS DATA. (So The same 0kb file in the PC version of NFS:Underground is leftover material)