REDZOEU wrote:Whoa nice. Gonna try this tomorrow (since it's late here and i still have exams tmr)
Btw, i'm kinda confused on how this hex2obj tool works, and i have no knowledge in hex numbers too .-.
After your exams trying out the
hex2obj tutorial sample should gonna going to be rather relaxing...
well, hex numbers, this could appear to be a "plot stopper"
Other than the decimal system with a base of ten there's 16 "numbers"
in the hexadecimal system: 0,..,9,A,B,C,D,E,F (with a preceeding 0x to indicate that we have a hexedecimal number).
But it's not too hard - you only should know how to convert between the two systems:
0x100 = 256 for example
(you could use windows' calculator.exe)
Last not least be informed that
hex2obj is intended to be a
helper tool
for a quick format reversing. It's not a one-click-solution.
Once you know how to get a (sub) mesh it would make sense
to create a maxscript for importing models.