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Re: *Geom DestinyDB
Posted: Sat Nov 22, 2014 8:35 pm
by shakotay2
Nintendude wrote:So I'm guessing this maxscript will allow a person to import the .dat into 3ds max and export as a obj from that?
check your PM
Guessing this is what you got as well when running the numbers too for the Vex Mythoclast weapon? Not sure why it looks like a shield but that's better than what I had when I tried.
yep. How should it look like?
(Keep in mind that I'm handling the first submesh only.)
So this is the next submesh:
0x42AF7 8687
Vb1
48 99
0x137B3 4028
021000
0x0 255
mythoplast_.jpg
Re: *Geom DestinyDB
Posted: Sun Nov 23, 2014 4:50 am
by Nintendude
I think I'll just put the weapons on hold for a while. I may try to convert the pistols as they may only be 1 submesh, but I wouldn't know where to start about combining these submeshes together.
Still toying with the maxscript and had one file with an issue so far that I sent you a link for tha didn't work well with the script but not sure why.
Is it funny that only me, you and Chrrox are the only ones that have commented on this, but it's had nearly 300 views? Wish cra0 would join in on this, especially with some of the tools they have been creating for other things.
Re: *Geom DestinyDB
Posted: Sun Nov 23, 2014 10:14 am
by shakotay2
Nintendude wrote:Still toying with the maxscript and had one file with an issue so far that I sent you a link for tha didn't work well with the script but not sure why.
I've PMed you a quick hack for the
HelmetOfTomorrow.
(btw: forget to mention this unk var to be used now:
delta = readlong stream -- 03 000000 ?
fSeek stream delta #seek_cur)
But as I wrote: a full format description will be required because there are many different Vertex block sizes in the .dat files.
Is it funny that only me, you and Chrrox are the only ones that have commented on this, but it's had nearly 300 views? Wish cra0 would join in on this, especially with some of the tools they have been creating for other things.
As chrrox wrote somewhere, there are many, about 99% of them, who want things to be solved by others.
There is no way around to learn scripting for yourself . For me maxscripts (though debugging is a little bit limited) seems to be one of the easiest ways to get models converted into obj, for example. (besides hex2obj, hahaha).
My time with .dat has expired more or less. Feel free to ask questions concerning my hacky maxscript
but I'll stick to
hex2obj now to improve the triangle strip algo used by it.
Here's the helmet of tomorrow:
Re: *Geom DestinyDB
Posted: Mon Nov 24, 2014 1:54 pm
by Varekai
hello everyone first post here. just wanted to say thanks to everyone working on this. Nintendude i saw your other posts on the other forumns. i don't know much about scripting and such but i am learning slowly as work is pretty heavy and i dont have much time when i get home.