joqqy wrote:lolwatt wrote:Thanks!
It is working very well, at least here!

Are you planning support for other games? Animation is already a big thing.
It seems like each new CryEngine game uses a slightly different format. Must be really hard to keep track.
Oh, one thing I noticed (didn't try FixV3 yet) is that on 3ds Max .ini (AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU), the scripts folder was changed to the CryRyseImport script folder.
I didn't test much - but it seems to lead to a crash when running other scripts.
Yes, the attached script fixes the script path.
I am planning support for other games using the CryEngine.
CryTek has a habit of abusing its code, so yes, it can be frustrating at times.
Hi,joqqy, this is Refoxo, a very green rookie here, I wanted to extract chr files from Ryse, but when I try to run the MXscript, it tells me that it can not find HEADER.ms.
I checked the include folder, and HEADER.ms is right there.
I also browsed other posted in this thread; I saw a solution mentioned an ini file that includes the path of folders, but when I go to the "\Users\<yourusername>\AppData\Local\Temp\" folder, I can not find the INI file at all.
Here is what I did,
1. Download the script.
2. Launch my 3DMAX 2017
3. Exactly follow what you did in the youtube video tutorial.
Then things went south, in your video, u can see a new pop-up window that allows u to import the chr files. But what I can see is an alert window saying can not find HEADER.ms, then the script editor pop up saying line 207 has errors.
Is there anything I missed? should the unzipped script be placed into some specific folder to get it working?
Thank u for writing this fantastic script and reading this rookie question.
Looking forward to ur reply:)