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Re: Alien Isolation (.PAK .BIN)
Posted: Mon Feb 02, 2015 11:10 pm
by magister
I got error when import skeleton.

Re: Alien Isolation (.PAK .BIN)
Posted: Tue Feb 03, 2015 1:24 am
by volfin
magister wrote:I got error when import skeleton.

yes, that's one of the many errors I got when using valve's latest version of the SMD tools. Why I attached the older version to this thread. (here:
viewtopic.php?p=103157#p103157 ) You should use that older version. be sure to remove the newer plugin version first, and start new scene to make sure it uses the older version.
I reported the problems to the plugin creators, but they seem not too interested in fixing their plugin.
Re: Alien Isolation (.PAK .BIN)
Posted: Tue Feb 03, 2015 12:13 pm
by magister
volfin wrote:magister wrote:I got error when import skeleton.

yes, that's one of the many errors I got when using valve's latest version of the SMD tools. Why I attached the older version to this thread. (here:
viewtopic.php?p=103157#p103157 ) You should use that older version. be sure to remove the newer plugin version first, and start new scene to make sure it uses the older version.
I reported the problems to the plugin creators, but they seem not too interested in fixing their plugin.
Same result.
Used Blender 2.72 win 7 64
UPD: Trouble solved. In windows 7 language regional settings changed comma to point in decimal divider.
Re: Alien Isolation (.PAK .BIN)
Posted: Tue Feb 03, 2015 9:37 pm
by volfin
magister wrote:UPD: Trouble solved. In windows 7 language regional settings changed comma to point in decimal divider.
Really? Software shouldn't be using regional settings for internal functions. That should only be for user display. Shame on blender (or Valve) for doing that. But glad you found the solution.
Re: Alien Isolation (.PAK .BIN)
Posted: Sun Feb 08, 2015 5:05 pm
by magister
Re: Alien Isolation (.PAK .BIN)
Posted: Fri Feb 13, 2015 6:12 am
by cra0
http://rel.cra0kalo.com/depot/AlienIsol ... ol_2.1.zip
Works for ps3 version of the game (someone requested) u need to specify --endianBIG though
so like
--meta --endianBIG -p O:\RamBox\alien\UI.PAK O:\_extractedPAK
and it will work in big endian mode

Re: Alien Isolation (.PAK .BIN)
Posted: Fri Feb 13, 2015 6:19 am
by Joonie86
Thanks my friend, I appreciate your hard work

now I can continue my project

Re: Alien Isolation (.PAK .BIN)
Posted: Mon Mar 02, 2015 4:26 pm
by A20Group
Hi
How To Repack .Pak File?
Thanks
Re: Alien Isolation (.PAK .BIN)
Posted: Fri Mar 06, 2015 7:28 pm
by magister
Must port captain Dallas.

Re: Alien Isolation (.PAK .BIN)
Posted: Sat Mar 07, 2015 8:09 am
by odrin
the game was originally 3rd person. so therefore these models can be used in conjunction with the player animations and pull the camera out and back.
Re: Alien Isolation (.PAK .BIN)
Posted: Fri Mar 20, 2015 2:53 pm
by racket
cra0 wrote:Coming later (im busy for now)

Hi - thanks for all your work cra0 + volfin.
@cra0: Any chance for some sort of beta download of the Object Assembler you were showing? Basically I'm just looking for a nice way to get Props/Environment over into 3ds Max including the textures.
I'll try out the Blender to 3ds Max workflow.. but your tool would certainly make that process way way easier.
Cheers!,
racket.
Re: Alien Isolation (.PAK .BIN)
Posted: Sun May 24, 2015 7:05 am
by erik945
I have some problem with extraction normal maps.
I extract textures with AITexPAKExtract_0.3/4 and converted it with two tools - texconv and texgenpack.
https://directxtex.codeplex.com/releases/view/612866
https://github.com/hglm/texgenpack
most textures converted correct but normal map - don't.
texgenpack - Error -- unsupported format in .dds file (fourCC = ATI2, DX10 format = 0)
texconv - reading filename FAILED (80004005)
may be problem with fileheader?
Re: Alien Isolation (.PAK .BIN)
Posted: Tue May 26, 2015 2:40 pm
by trexjones
Has anyone figured out where the complete models for Amanda can be found? I'm only ever able to find partial ones... Do they even exist?
Re: Alien Isolation (.PAK .BIN)
Posted: Tue May 26, 2015 5:47 pm
by erik945
No, it doesn't exist.

Re: Alien Isolation (.PAK .BIN)
Posted: Wed May 27, 2015 12:36 pm
by trexjones
Bummer... Oh well. Has anyone else been hit with this particular problem?