Hi, i am trying to edit PSP game "Tenchu Time of The Assassins", this game is very weird. Models and their textures are not in the same files. Now i know where are textures, i was trying to replace them - it works. But i would like to preview them to know which texture i am replacing, it would be much easier. I've uploaded a sample, it's one of these textures. I hope you will find a way to open them...
This texture should look like this:
http://i.imgur.com/mGB9Day.png
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Tenchu weird texture format
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Lyserg1260
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Tenchu weird texture format
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root670
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Re: Tenchu weird texture format
I think it goes like this:
0x00 data offset (long)
0x04 palette offset (long)
0x08 and 0x10 width (short)
0x0A and 0x10 height (short)
Length of the data is width * height. The data is swizzled and the palette is probably RBGA. Here's how it looks in Console Texture Explorer:

0x00 data offset (long)
0x04 palette offset (long)
0x08 and 0x10 width (short)
0x0A and 0x10 height (short)
Length of the data is width * height. The data is swizzled and the palette is probably RBGA. Here's how it looks in Console Texture Explorer:

