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Unity Studio

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Akselier
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Re: Unity Studio

Post by Akselier »

Is there a way to convert the FSB files extracted from Unity Studio?
I keep getting Not a valid FSB file format (FileID: 0x00000000) errors. Any help would be greatly appreciated here.
Arymond
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Re: Unity Studio

Post by Arymond »

^^^

the FSB's don't even extract correctly they are all blank when i look at em in a hex editor.

sample:

https://www.dropbox.com/s/cx3z3y6azeraa ... ssets?dl=0
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Andrakann
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Re: Unity Studio

Post by Andrakann »

Great tool, well done! (:

Only thing I miss is vertical UV flip option for exported models.
flipdark95
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Re: Unity Studio

Post by flipdark95 »

Just wondering, how do I extract single meshes? I can't find any of them by searching and the only way is to extract all meshes which creates a huge FBX file that I can't open properly.
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Andrakann
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Re: Unity Studio

Post by Andrakann »

flipdark95 wrote:Just wondering, how do I extract single meshes? I can't find any of them by searching and the only way is to extract all meshes which creates a huge FBX file that I can't open properly.
Something like that:
Image
Five checked meshes (and their textures) will be extracted in this case.

With some loss of assembly and structure:
Image

So, it's better to keep groups and skip only unnecessary meshes for good result, like this:
Image
(materials are reworked on this pic)
GameDragon
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Re: Unity Studio

Post by GameDragon »

I'm getting some inconsistencies when exporting with Unity Studio. A few of the normals on extracted models seem to not be smoothed. When using the Unity Importer 3ds Max script however, the normals import and export just fine.

I'm not sure how I should go about fixing this. I'd much rather use Unity Studio for bone exports, but I don't seem to be getting the results I want.
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Andrakann
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Re: Unity Studio

Post by Andrakann »

GameDragon wrote:A few of the normals on extracted models seem to not be smoothed.
Got similar problems with importing to Deep Exploration directly from FBX, but in 3dsmas2016 smoothing in FBX imports looks good, same as from script importer.
So, I use FBX>Max2016>Deep Exploration pipeline for fine result.
Vygar
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Re: Unity Studio

Post by Vygar »

This tool looks extremely handy. However, the App Box link doesn't appear to be working (the download buttons don't work). Also, the source code is missing a few reference dlls and can't be built. Anyone have an alternate link?

Edt - Nevermind. Found the answer a few pages back :)
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ngovandang
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Re: Unity Studio

Post by ngovandang »

This tool is amazing
But can you make it avable to used on Win XP?
I'm cheap computer user, I can't update my computer to Win 7 or higher ;-;
Acewell
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Re: Unity Studio

Post by Acewell »

Nexus Elite
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Re: Unity Studio

Post by Nexus Elite »

Curious, has there been any attempt updating the program to support the new unity 5 engine?
hessam1376
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Re: Unity Studio

Post by hessam1376 »

i have Problem With Shaders i cant use them :whmm: . all shaders rip from android game dont work but i use unity 4.6 game rip and import shader in unity 4.6 and i test many games in many version unity [roll] . im sory for my pad english type. plz help me and tanks for Unity Studio :keke: :]
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Re: Unity Studio

Post by coolkid »

hmm is this working for newer Unity games? I am having problems exporting models and textures are either really low quality or just shows black.
duongham2511
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Re: Unity Studio

Post by duongham2511 »

Well, I was extracting some CGs from a file, then this happened:



Image
I tried every way I could find and it's still not fixed, please tell me what to do.
Thank you
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ngovandang
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Re: Unity Studio

Post by ngovandang »

duongham2511 wrote:Well, I was extracting some CGs from a file, then this happened:



Image
I tried every way I could find and it's still not fixed, please tell me what to do.
Thank you
Just click continue!
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