Not until I can get those pesky "Version 1" games figured out.Escope12 wrote:Should the script be called Telltale Games “All-In-One” Model Importer now since Telltale Games has completely shut down?
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Telltale Games "Almost-All-In-One" Model Importer
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RandomTBush
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Re: Telltale Games "Almost-All-In-One" Model Importer
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Maximmum
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Re: Telltale Games "Almost-All-In-One" Model Importer
Well the games these tool are being used to extract items from were made by Telltale, so even if their studio shut down why shouldn't the tool be named after them?Escope12 wrote:Should the script be called Telltale Games “All-In-One” Model Importer now since Telltale Games has completely shut down?
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Tydeus
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Re: Telltale Games "Almost-All-In-One" Model Importer
I was always under the impression that "Almost" referred to the games in the "will not work" list, rather than any naming constraints or because there's more games coming out. Plus I remember some other stuff he wanted adding like the scene importer.Maximmum wrote:Well the games these tool are being used to extract items from were made by Telltale, so even if their studio shut down why shouldn't the tool be named after them?Escope12 wrote:Should the script be called Telltale Games “All-In-One” Model Importer now since Telltale Games has completely shut down?
I think there's a chance Skybound might make more games since their gaming studio is only just starting out too, I'd prefer them to go back to the Walking Dead season 1/2 style of things, also make a Doctor Who and Supernatural game
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Escope12
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Re: Telltale Games "Almost-All-In-One" Model Importer
I would love to see Skybound Games go back to the Season 1/2 Style of Telltale’s The Walking Dead for future games.Tydeus wrote:I was always under the impression that "Almost" referred to the games in the "will not work" list, rather than any naming constraints or because there's more games coming out. Plus I remember some other stuff he wanted adding like the scene importer.Maximmum wrote:Well the games these tool are being used to extract items from were made by Telltale, so even if their studio shut down why shouldn't the tool be named after them?Escope12 wrote:Should the script be called Telltale Games “All-In-One” Model Importer now since Telltale Games has completely shut down?
I think there's a chance Skybound might make more games since their gaming studio is only just starting out too, I'd prefer them to go back to the Walking Dead season 1/2 style of things, also make a Doctor Who and Supernatural game
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Smolgreen
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Re: Telltale Games "Almost-All-In-One" Model Importer
Yeah, the final season assets look pretty good!Maximmum wrote:Don't wanna be annoying, and i really thank you for doing this RandomTBrush, but i can't wait to export that S4 Lee flashback model! =D
looking forward to tools being out
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Tydeus
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Re: Telltale Games "Almost-All-In-One" Model Importer
I'm still actually 50/50 myself on this whole look. Lee looks awesome, but given that this is the only season that uses this art style, it means you cant exactly use him with that much stuff. Either they should remake TWD1-3 in the same engine, or remake 3 and 4 in the 1-2 engine. They might! who knows, it's skybound after all.Smolgreen wrote:Yeah, the final season assets look pretty good!Maximmum wrote:Don't wanna be annoying, and i really thank you for doing this RandomTBrush, but i can't wait to export that S4 Lee flashback model! =D
looking forward to tools being out
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Maximmum
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Re: Telltale Games "Almost-All-In-One" Model Importer
Oh wow, i never had such problem thoughEscope12 wrote:I didn't noticed this until now but is this normal or is this a rigging error on all Walking Dead Models?
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Escope12
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Re: Telltale Games "Almost-All-In-One" Model Importer
This happens when you rotate both spine1 & pelvis bone to 180.Maximmum wrote:Oh wow, i never had such problem thoughEscope12 wrote:I didn't noticed this until now but is this normal or is this a rigging error on all Walking Dead Models?
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Tydeus
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Re: Telltale Games "Almost-All-In-One" Model Importer
In what scenario would you rotate those bones 180 degrees though?Escope12 wrote:This happens when you rotate both spine1 & pelvis bone to 180.Maximmum wrote:Oh wow, i never had such problem thoughEscope12 wrote:I didn't noticed this until now but is this normal or is this a rigging error on all Walking Dead Models?
Re: Telltale Games "Almost-All-In-One" Model Importer
Guys, is there any way to import .d3dmesh from The Walking Dead: The Final Season now?

