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Seven Knights Android (.nxm)

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Szkaradek123
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Re: Seven Knights Android (.nxm)

Post by Szkaradek123 »

Can anyone share the models (.nxm) from this game?
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Re: Seven Knights Android (.nxm)

Post by shakotay2 »

Apart from the zip in the first post this is what I have:
SevenKnightsAndroid-sample1a.zip
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Seven Knights Android (.nxm)

Post by Szkaradek123 »

Here is a bones importer . Only for Blender version 2.49.
Tested only on 3 models.

http://www.mediafire.com/view/rt9rzt893 ... models.jpg

Updated 2019-01-09:
-import meshes
-splitt meshes by materials
-weights - still missing bone maps
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Last edited by Szkaradek123 on Wed Jan 09, 2019 9:32 am, edited 1 time in total.
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Re: Seven Knights Android (.nxm)

Post by godskin »

Szkaradek123 wrote:Here is a bones importer . Only for Blender version 2.49.
Tested only on 3 models.

http://www.mediafire.com/view/rt9rzt893 ... models.jpg
not work on .nmx new ver
Szkaradek123
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Re: Seven Knights Android (.nxm)

Post by Szkaradek123 »

I don't have this game.
As i wrote : checked only on 3 files.
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Re: Seven Knights Android (.nxm)

Post by godskin »

Szkaradek123 wrote:I don't have this game.
As i wrote : checked only on 3 files.
.nxa = aniamtion

all file 2018-2019

here : https://drive.google.com/open?id=1Nc6yU ... m2_fVq8yb9
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Re: Seven Knights Android (.nxm)

Post by godskin »

Szkaradek123 wrote:Here is a bones importer . Only for Blender version 2.49.
Tested only on 3 models.

http://www.mediafire.com/view/rt9rzt893 ... models.jpg

Updated 2019-01-09:
-import meshes
-splitt meshes by materials
-weights - still missing bone maps
Thx ♥

possible ? animation
Gooddom
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Re: Seven Knights Android (.nxm)

Post by Gooddom »

Szkaradek123 wrote: Sat Jan 05, 2019 12:50 pm Here is a bones importer . Only for Blender version 2.49.
Tested only on 3 models.

http://www.mediafire.com/view/rt9rzt893 ... models.jpg

Updated 2019-01-09:
-import meshes
-splitt meshes by materials
-weights - still missing bone maps
THX, Possible nxa importer script?
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Re: Seven Knights Android (.nxm)

Post by RedBear »

Sorry, but I can't find where the .nxm and .nxa files are located.
There are no such files in Data and Obb folders.
Can someone tell me in detail how I can extract these files?
Thanks.
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Re: Seven Knights Android (.nxm)

Post by tempaccount555 »

RedBear wrote: Sun Jan 31, 2021 11:44 am Sorry, but I can't find where the .nxm and .nxa files are located.
There are no such files in Data and Obb folders.
Can someone tell me in detail how I can extract these files?
Thanks.
It might be 0/data/data/com.cjenm.sknight/res/heros
Enliof
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Re: Seven Knights Android (.nxm)

Post by Enliof »

Sorry, I'm really late to this, but has anyone figured out how to import the models with textures into Blender? I am in /\data\data\com.netmarble.sknightsgb\files\Resources\res_en\heroes, but I don't know what to do with these .nxm files and I don't have much knowledge regarding data mining, extracting models/meshes, modding or using 3D software, I was mostly just looking to get the models to recreate characters in more detail or at least try to.
If anyone has found a solution and would be willing to share the step-by-step process, detailed or simplified, I would very much appreciate it. :)

Edit: Not sure if .nxa files are relevant at all, also it seems the majority of heroes are in \res\heroes, not res_en, my bad.
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Re: Seven Knights Android (.nxm)

Post by shakotay2 »

edit: seems there's a problem with this py script under Windows 10/11, so my answer is related to Windows 7 only!
Enliof wrote: Fri Nov 04, 2022 10:51 pmIf anyone has found a solution and would be willing to share the step-by-step process, detailed or simplified, I would very much appreciate it. :)majority of heroes are in \res\heroes, not res_en, my bad.
I have no idea what you're expecting. Use the blender 2.49 script from this thread:
.
blender2.49_nxm.jpg
There's dozens if not hundreds of posts where the use of M. Szkaradek's scripts is explained.
For use under Win7 and newer additionally read here:
shakotay2 wrote: Mon Oct 24, 2022 12:51 pm
(yes, other format but the principle is the same)

Don't have a textured models to try it out so you'll need to check for yourslef whether the script supports it.
If not, this is what we have so far:
shakotay2 wrote: Thu Feb 26, 2015 2:48 pm
shakotay2 wrote: Sun Mar 01, 2015 11:50 am
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Last edited by shakotay2 on Sat Nov 05, 2022 2:41 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Enliof
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Re: Seven Knights Android (.nxm)

Post by Enliof »

shakotay2 wrote: Sat Nov 05, 2022 10:15 am ...
Doesn't seem to work, I just get error in console:

Code: Select all

Traceback (most recent call last):
  File "starter.py", line 1, in <module>
  File "M:\Old Blender\newGameLib\__init__.py", line 1, in <module>
    import myLibraries
  File "M:\Old Blender\newGameLib\myLibraries\__init__.py", line 1, in <module>
    import myFunction
  File "M:\Old Blender\newGameLib\myLibraries\myFunction.py", line 2, in <module>
    import Blender,os
  File "M:\Old Blender\python26.zip\os.py", line 63, in <module>
  File "M:\Old Blender\python26.zip\ntpath.py", line 11, in <module>
ImportError: No module named genericpath
The files are all there and the scripts are unedited. The line 1 is always just import x.

Edit: Ok, it seems just genericpath is missing, not sure where to get that, can't really find anything that seems useful online.
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shakotay2
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Re: Seven Knights Android (.nxm)

Post by shakotay2 »

Enliof wrote: Sat Nov 05, 2022 12:04 pmEdit: Ok, it seems just genericpath is missing, not sure where to get that, can't really find anything that seems useful online.
Forget about genericpath. I used dozens of Mariusz' scripts. All of them worked. So you're doing something wrong. (Probably you ignored what I wrote about Windows 7 and newGameLib.)

(The only problematic thing is that newGameLib may be different with different scripts. So in this case under windows 7 it's required to have a renamed individual newGameLib_SKA in the blender2.49 folder, where the blender.exe is in. In starter.py change of "newGameLib" to "newGameLib_SKA" is required, of course.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Enliof
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Re: Seven Knights Android (.nxm)

Post by Enliof »

shakotay2 wrote: Sat Nov 05, 2022 12:49 pm Forget about genericpath. I used dozens of Mariusz' scripts. All of them worked. So you're doing something wrong. (Probably you ignored what I wrote about Windows 7 and newGameLib.)

(The only problematic thing is that newGameLib may be different with different scripts. So in this case under windows 7 it's required to have a renamed individual newGameLib_SKA in the blender2.49 folder, where the blender.exe is in. In starter.py change of "newGameLib" to "newGameLib_SKA" is required, of course.)
What you wrote in the linked post was:
Works like a charm for me.
Really, dunno how many dozens times I've posted it:

You'll need to copy the newGameLib directory into the blender_2.49 directory to make the script work under Windows 7 and higher.
(If you need more than one dir for other scripts expand the dir name. You'll have to change the name in the script then, too.)
So I copied the folder over and since I didn't use other scripts, I didn't have to change the directory name according to that. But ok, I changed the name of the folder to newGameLib_SKA now and changed the script to

Code: Select all

import newGameLib_SKA
from newGameLib_SKA import *
import Blender	
Same result:

Code: Select all

Traceback (most recent call last):
  File "starter.py", line 1, in <module>
  File "M:\Old Blender\newGameLib\__init__.py", line 1, in <module>
  File "M:\Old Blender\newGameLib\myLibraries\__init__.py", line 1, in <module>
  File "M:\Old Blender\newGameLib\myLibraries\myFunction.py", line 2, in <module>
  File "M:\Old Blender\python26.zip\os.py", line 63, in <module>
  File "M:\Old Blender\python26.zip\ntpath.py", line 11, in <module>
ImportError: No module named genericpath
I'm running on Windows 11 using Blender 2.49. I would use newer versions, but since the scripts seem to specifically for 2.49, I use that.

Not sure why the console shows the folder as "newGameLib" even though the name is "newGameLib_SKA" now, but oh well.
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