Watch Dogs XBG models
Posted: Mon Jun 16, 2014 11:09 pm
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bs.seek(((bs.tell() + 0x3) & ~0x3), NOESEEK_ABS)
From what I've read the one who posted about your importer didn't seem to claim the stuff as theirs. He only referred to your tool in response to a question about ripping XBGs off Watch Dogs.Wobble wrote:btw, the above forum pics are from my own importer. Somebody is posting my pics on another forum and claiming otherwise:
http://facepunch.com/showthread.php?t=1404303
Does anyone here care to discuss the XBG format further, as I still have many questions about it.
It's unusally quiet.
Seems so, although to clarify what you said, there aren't any Max/Blender/whatever scripts or plugins for Watch Dogs XBGs yet. Disrupt's similarity to Dunia 2.x might have helped with reverse-engineering, but yeah they seem to be different enough to be considered as a Dunia derivative, let alone CryEngine.Wobble wrote:No, but I found that forum post misleading.huckleberrypie wrote:From what I've read the one who posted about your importer didn't seem to claim the stuff as theirs. He only referred to your tool in response to a question about ripping XBGs off Watch Dogs.Wobble wrote:btw, the above forum pics are from my own importer. Somebody is posting my pics on another forum and claiming otherwise:
http://facepunch.com/showthread.php?t=1404303
Does anyone here care to discuss the XBG format further, as I still have many questions about it.
It's unusally quiet.
There are no Max scripts that import Watch Dogs XBG models.
Those pics come from my importer, and not some other Max script, which he points a link to somewhere else.
Farcry 3 XBG files are totally different that Watch Dogs XBG files.
Hmmm...maybe next time I will put a watermark on my pics.