Watch Dogs XBG models

Post questions about game models here, or help out others!
Post Reply
huckleberrypie
ultra-veteran
ultra-veteran
Posts: 330
Joined: Mon Apr 26, 2010 6:51 am
Has thanked: 95 times
Been thanked: 13 times

Re: Watch Dogs XBG models

Post by huckleberrypie » Sat Jan 03, 2015 9:18 am

Lol can you try converting a shopping cart model into the game? :P

Oleg
beginner
Posts: 27
Joined: Mon Feb 14, 2011 1:31 pm
Been thanked: 6 times
Contact:

Re: Watch Dogs XBG models

Post by Oleg » Tue Jan 06, 2015 11:38 pm

I've submitted an update at www.zmodeler3.com, so it's available for download. Anyone with ZM3 license (or with trial license) can take a look on what have been done so far.

Unfortunately, HAVOK *.hkx files are not modded to the moment. Also, It will take a lot of time to write guide materials, but I'll post them on my forum in the nearest few days.

If you have any modding-specific or format-specific questions, I could assist and reply.

Character models are not yet possible to export. There are two hierarchy-specific fragments that I have no idea about. they are parsed, data layout is known, but I've got no idea what this stuff is all about. I'll make some tests later, but have big doubts on result currently. So, no Aiden modification can be applied yet.

Scenery or building models are not yet exportable, as I haven't found the original building model to test. If someone could locate the building where's Aiden first flat/shelter is located, I will be thankful for the link/filepath. Thus, I could mod and test mods next to last save game position.

P.S. I'm not sure whether any tools were made for "nbCF" (binary XML files) converting, you can find these files as *.ci or *_reference.skeleton and sometimes inside XBG the file itself. If needed, I could post the format of these files, so external browsing/editing tools for these files could be created.

Lord Vaako
advanced
Posts: 53
Joined: Sun Jul 14, 2013 10:28 pm
Has thanked: 7 times
Been thanked: 15 times

Re: Watch Dogs XBG models

Post by Lord Vaako » Mon Dec 12, 2016 4:47 pm

is Watch Dogs 2 XBG format the same? does blender script work? I can't check it myself yet.

ss4gogeta0
beginner
Posts: 26
Joined: Thu Apr 02, 2015 7:06 am
Has thanked: 14 times
Been thanked: 4 times

Re: Watch Dogs XBG models

Post by ss4gogeta0 » Tue Dec 13, 2016 4:02 pm

honestly, if anyone can get the full map extracted as a 3D object, it *WILL* be ported to GTA IV/V.
Just a Modder of GTA SA and Resident Evil 4

User avatar
volfin
ultra-veteran
ultra-veteran
Posts: 452
Joined: Sun Jul 06, 2014 6:30 am
Has thanked: 109 times
Been thanked: 312 times

Re: Watch Dogs XBG models

Post by volfin » Tue Dec 13, 2016 5:46 pm

Lord Vaako wrote:is Watch Dogs 2 XBG format the same? does blender script work? I can't check it myself yet.
I guess you missed this thread, they are way past worrying about model format, and working on replacing models.
viewtopic.php?f=10&t=15567

User avatar
Wobble
ultra-veteran
ultra-veteran
Posts: 584
Joined: Tue Jan 04, 2005 9:47 pm
Has thanked: 43 times
Been thanked: 112 times

Re: Watch Dogs XBG models

Post by Wobble » Tue Dec 13, 2016 9:22 pm

[out]
Last edited by Wobble on Sat Mar 11, 2017 1:09 pm, edited 1 time in total.

Lord Vaako
advanced
Posts: 53
Joined: Sun Jul 14, 2013 10:28 pm
Has thanked: 7 times
Been thanked: 15 times

Re: Watch Dogs XBG models

Post by Lord Vaako » Wed Dec 14, 2016 12:33 am

I wonder what's inside these files :-)
You do not have the required permissions to view the files attached to this post.

Lord Vaako
advanced
Posts: 53
Joined: Sun Jul 14, 2013 10:28 pm
Has thanked: 7 times
Been thanked: 15 times

Re: Watch Dogs XBG models

Post by Lord Vaako » Wed Dec 14, 2016 12:34 am

2nd example
You do not have the required permissions to view the files attached to this post.

Lord Vaako
advanced
Posts: 53
Joined: Sun Jul 14, 2013 10:28 pm
Has thanked: 7 times
Been thanked: 15 times

Re: Watch Dogs XBG models

Post by Lord Vaako » Wed Dec 14, 2016 12:35 am

final example.
You do not have the required permissions to view the files attached to this post.

User avatar
volfin
ultra-veteran
ultra-veteran
Posts: 452
Joined: Sun Jul 06, 2014 6:30 am
Has thanked: 109 times
Been thanked: 312 times

Re: Watch Dogs XBG models

Post by volfin » Wed Dec 14, 2016 1:37 am

dude, just read the other thread, then you would get the answers you seek. obviously they wouldn't be replacing models if the format wasn't the same.

User avatar
Wobble
ultra-veteran
ultra-veteran
Posts: 584
Joined: Tue Jan 04, 2005 9:47 pm
Has thanked: 43 times
Been thanked: 112 times

Re: Watch Dogs XBG models

Post by Wobble » Wed Dec 14, 2016 12:22 pm

[out]
Last edited by Wobble on Sat Mar 11, 2017 1:09 pm, edited 3 times in total.

User avatar
volfin
ultra-veteran
ultra-veteran
Posts: 452
Joined: Sun Jul 06, 2014 6:30 am
Has thanked: 109 times
Been thanked: 312 times

Re: Watch Dogs XBG models

Post by volfin » Wed Dec 14, 2016 7:30 pm

Wobble wrote:Yep, it changed. :)
Bah then I don't know why those idiots are trying to do model swaps. It's like trying to do a heart transplant and you don't have the right heart yet. I will add this to my ever growing list of importers to do. Hopefully someone will beat me to it.

User avatar
Wobble
ultra-veteran
ultra-veteran
Posts: 584
Joined: Tue Jan 04, 2005 9:47 pm
Has thanked: 43 times
Been thanked: 112 times

Re: Watch Dogs XBG models

Post by Wobble » Wed Dec 14, 2016 8:54 pm

[out]
Last edited by Wobble on Sat Mar 11, 2017 1:09 pm, edited 1 time in total.

Lord Vaako
advanced
Posts: 53
Joined: Sun Jul 14, 2013 10:28 pm
Has thanked: 7 times
Been thanked: 15 times

Re: Watch Dogs XBG models

Post by Lord Vaako » Wed Dec 14, 2016 9:21 pm

I don't want to modify the game, swap files, etc. I posted minimap files becouse that's what i need (its geometry converted to max/blender/etc is more then enough for me righ now :-)
"FULL COLOR" version would be much better ofc ;-)
You do not have the required permissions to view the files attached to this post.
Last edited by Lord Vaako on Wed Dec 14, 2016 9:44 pm, edited 1 time in total.

Lord Vaako
advanced
Posts: 53
Joined: Sun Jul 14, 2013 10:28 pm
Has thanked: 7 times
Been thanked: 15 times

Re: Watch Dogs XBG models

Post by Lord Vaako » Wed Dec 14, 2016 9:39 pm

3D example :-)
You do not have the required permissions to view the files attached to this post.
Last edited by Lord Vaako on Thu Dec 15, 2016 12:10 am, edited 1 time in total.

Post Reply