Create file projects\Watch Dogs\files\newfilenames.filelist with new filenames(!) and run RebuildFileLists.exeerik945 wrote:How do you do it?
I modify Watch Dogs.xml:
run RebuildFileLists.exe and generated files (28133/310337 (9%))Code: Select all
<install_location> <action type="path">D:\Watch_Dogs</action> </install_location>
What next? How I can upgrade this result?
Watch_Dogs fat and dat archives
- Haoose
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Re: Watch_Dogs fat and dat archives
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Re: Watch_Dogs fat and dat archives
Best Reply 2014Gh0stBlade wrote:Lmfao!Rick wrote:Yes? It's not as if I can pull all of the filenames out of my own ass.erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
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erik945
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Re: Watch_Dogs fat and dat archives
Ok, thank you!Haoose wrote:erik945 wrote:How do you do it?
Create file projects\Watch Dogs\files\newfilenames.filelist with new filenames(!) and run RebuildFileLists.exe
what is new filenames? Names of files found RebuildFileLists.exe at the previous iteration, names of files found in hex-editor, or else?
Is there a manual?
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Re: Watch_Dogs fat and dat archives
Update filelist from Ekey
Credits: Ekey
50058/310337 (16%)
erik945
names of files found in hex-editor, or a manual, or ... in game-files =)
Credits: Ekey
50058/310337 (16%)
erik945
names of files found in hex-editor, or a manual, or ... in game-files =)
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Gh0stBlade
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Re: Watch_Dogs fat and dat archives
Yes I agreecra0 wrote: Best Reply 2014
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Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
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Gruselgurke
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Re: Watch_Dogs fat and dat archives
Where did you see this?Gh0stBlade wrote:Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
I already have an import script for xbg (Far Cry 3), but in Watch_Dogs I couldn't find any .xbg files, only .geom which are different.
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Ekey
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Re: Watch_Dogs fat and dat archives
for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbgChipicao wrote:Where did you see this?Gh0stBlade wrote:Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
I already have an import script for xbg (Far Cry 3), but in Watch_Dogs I couldn't find any .xbg files, only .geom which are different.
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Re: Watch_Dogs fat and dat archives
Thanks, but it's still completely different compared to FC3 xbg.Ekey wrote:for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg
Rick's tool saves unknown filenames in .geom and known in .xbg, correct? That would explain why I didn't see it before.
Yesterday I started working on a maxscript for the new GEOM format and I'm making good progress.
Last edited by Chipicao on Thu May 29, 2014 8:54 am, edited 1 time in total.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Watch_Dogs fat and dat archives
yep it seems pretty straight forwardChipicao wrote:Thanks, but it's still completely different compared to FC3 xbg.Ekey wrote:for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg
Rick's tool saves unknown filenames in .geom and known in .xbg, correct? That would explain why I didn't see it before.
Yesterday I started working on a maxscript for the new GEOM format and I'm making good progress.

