I just want to decompress itRick wrote:So don't rebuild the absurdly large archives? Why would you do that?namquang93 wrote:game seems crashed with the rebuilt windy_city.dat/fat
Edit: I did just fix a bug with packing though, that probably caused your issue. Really though, you shouldn't be repacking that archive.
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Watch_Dogs fat and dat archives
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namquang93
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Re: Watch_Dogs fat and dat archives
Re: Watch_Dogs fat and dat archives
Rick, I get
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
Code: Select all
Unhandled Exception: System.IO.FileNotFoundException: could not find an acceptable version of XnaNative installed to use
at XCompression.XnaNative.Load(BaseContext context)
at XCompression.BaseContext..ctor()
at XCompression.DecompressionContext..ctor(UInt32 windowSize, UInt32 chunkSize)
at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.DecompressXMemCompress(Entry entry, Stream input, Stream output)
at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.Decompress(Entry entry, Stream input, Stream output)
at Gibbed.Disrupt.Unpack.Program.Main(String[] args)
- Haoose
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Re: Watch_Dogs fat and dat archives
Oleg wrote:Rick, I get
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
- Chipicao
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Re: Watch_Dogs fat and dat archives
@Oleg see below. Are you gonna try to make a ZM filter?
erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Ekey
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Re: Watch_Dogs fat and dat archives
Here my updated list's > 28140/310006 (9%)
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My Github repo
Re: Watch_Dogs fat and dat archives
Thanks. Sorry, the extra pages of comments was posted while I was trying to run Rick's tools and kept the forum page opened for reply. 
Works fine now.
@Chipicao, yes.
Works fine now.
@Chipicao, yes.
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Re: Watch_Dogs fat and dat archives
Here my updated list's > 28410/310337 (9%)
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namquang93
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Re: Watch_Dogs fat and dat archives
I think the main point is to get the game works with modified archives 
Re: Watch_Dogs fat and dat archives
Name you added to shadersobj is invalid, otherwise. Good work!Haoose wrote:Here my updated list's > 28410/310337 (9%)
28445/310351 (9%)
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Ekey
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Re: Watch_Dogs fat and dat archives
And from Ekey!Rick wrote:Update file lists (with contributions from Haoose). 28445/310351 (9%)
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Ekey
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Re: Watch_Dogs fat and dat archives
49568/310351 (15%)
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My Github repo
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erik945
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Re: Watch_Dogs fat and dat archives
How do you do it?
I modify Watch Dogs.xml:
run RebuildFileLists.exe and generated files (28133/310337 (9%))
What next? How I can upgrade this result?
I modify Watch Dogs.xml:
Code: Select all
<install_location>
<action type="path">D:\Watch_Dogs</action>
</install_location>What next? How I can upgrade this result?
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Gh0stBlade
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Re: Watch_Dogs fat and dat archives
Lmfao!Rick wrote:Yes? It's not as if I can pull all of the filenames out of my own ass.erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Click the thanks button if I helped!

