Formats largely same as Far Cry 3. Disrupt engine (Watch_Dogs) largely based on Dunia 2 (Far Cry 3).odrin wrote:rick delivers with the quickness.
i don't have the game yet, so to those with the game, to what extent can we expect to modify the game?
i assume uplay will have to be hacked off( i can live with that)
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Watch_Dogs fat and dat archives
Re: Watch_Dogs fat and dat archives
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: Watch_Dogs fat and dat archives
Additional note: game will load patch.fat/patch.dat if it is present and override content as expected, just like Far Cry 3, even though it's not used yet.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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michalss
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Re: Watch_Dogs fat and dat archives
Rick does it also work with X360 version pls ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Re: Watch_Dogs fat and dat archives
I don't see any reason for it not to work but I haven't done any testing as I don't own the 360 version.michalss wrote:Rick does it also work with X360 version pls ?
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
- cra0
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Re: Watch_Dogs fat and dat archives
did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svnRick wrote:Additional note: game will load patch.fat/patch.dat if it is present and override content as expected, just like Far Cry 3, even though it's not used yet.
Re: Watch_Dogs fat and dat archives
No for both. GEOM format is actually new to Disrupt, Dunia 2 had a different format (or version). XBT is same but it's simple enough that I never wrote tools for it.cra0 wrote:did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svn
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
- cra0
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Re: Watch_Dogs fat and dat archives
alright ill write something quick in c# you may add to the svn if you wish.Rick wrote:No for both. GEOM format is actually new to Disrupt, Dunia 2 had a different format (or version). XBT is same but it's simple enough that I never wrote tools for it.cra0 wrote:did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svn
-EDIT-
ok here xbt2dds

Download https://github.com/cra0kalo/xbt2dds
http://cra0kalo.com/public/xbt2dds.zip
I'll do geom tomorrow or weekend prob when I have time
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killerpepo
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Re: Watch_Dogs fat and dat archives
Wow that's very very nice , Excellent work guys
I was about to finish a quickbms script , but never mind your tools are perfect
@Rick
I've a problem while unpacking files says :
Command I'm using
So what's the problem exactly ? Thanks again
I was about to finish a quickbms script , but never mind your tools are perfect
@Rick
I've a problem while unpacking files says :
Code: Select all
could not find an acceptable version of XnaNative installed to useCode: Select all
Gibbed.Disrupt.Unpack.exe shaders.fat 1-
erik945
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Re: Watch_Dogs fat and dat archives
Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
Has anyone found textures of Aiden?
http://www.microsoft.com/en-us/download ... x?id=20914
Has anyone found textures of Aiden?
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killerpepo
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Re: Watch_Dogs fat and dat archives
Thank you it works fine nowerik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
Has anyone found textures of Aiden?
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namquang93
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Re: Watch_Dogs fat and dat archives
So don't rebuild the absurdly large archives? Why would you do that?namquang93 wrote:game seems crashed with the rebuilt windy_city.dat/fat
Edit: I did just fix a bug with packing though, that probably caused your issue. Really though, you shouldn't be repacking that archive.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: Watch_Dogs fat and dat archives
Yes? It's not as if I can pull all of the filenames out of my own ass.erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

