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Watch_Dogs fat and dat archives

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Rick
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Re: Watch_Dogs fat and dat archives

Post by Rick »

odrin wrote:rick delivers with the quickness. :D

i don't have the game yet, so to those with the game, to what extent can we expect to modify the game?

i assume uplay will have to be hacked off( i can live with that)
Formats largely same as Far Cry 3. Disrupt engine (Watch_Dogs) largely based on Dunia 2 (Far Cry 3).
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Re: Watch_Dogs fat and dat archives

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Additional note: game will load patch.fat/patch.dat if it is present and override content as expected, just like Far Cry 3, even though it's not used yet.
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Re: Watch_Dogs fat and dat archives

Post by michalss »


Rick does it also work with X360 version pls ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

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Re: Watch_Dogs fat and dat archives

Post by Rick »

michalss wrote:Rick does it also work with X360 version pls ?
I don't see any reason for it not to work but I haven't done any testing as I don't own the 360 version.
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Re: Watch_Dogs fat and dat archives

Post by cra0 »

Rick wrote:Additional note: game will load patch.fat/patch.dat if it is present and override content as expected, just like Far Cry 3, even though it's not used yet.
did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svn
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Re: Watch_Dogs fat and dat archives

Post by Rick »

cra0 wrote:did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svn
No for both. GEOM format is actually new to Disrupt, Dunia 2 had a different format (or version). XBT is same but it's simple enough that I never wrote tools for it.
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Re: Watch_Dogs fat and dat archives

Post by cra0 »

Rick wrote:
cra0 wrote:did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svn
No for both. GEOM format is actually new to Disrupt, Dunia 2 had a different format (or version). XBT is same but it's simple enough that I never wrote tools for it.
alright ill write something quick in c# you may add to the svn if you wish.
-EDIT-
ok here xbt2dds
Image


Download
xbt2dds.zip
https://github.com/cra0kalo/xbt2dds
http://cra0kalo.com/public/xbt2dds.zip
I'll do geom tomorrow or weekend prob when I have time
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Re: Watch_Dogs fat and dat archives

Post by killerpepo »

Wow that's very very nice , Excellent work guys

I was about to finish a quickbms script , but never mind your tools are perfect :D

@Rick
I've a problem while unpacking files says :

Code: Select all

could not find an acceptable version of XnaNative installed to use
Command I'm using

Code: Select all

Gibbed.Disrupt.Unpack.exe shaders.fat 1
So what's the problem exactly ? Thanks again
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Re: Watch_Dogs fat and dat archives

Post by erik945 »

Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914

Has anyone found textures of Aiden?
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Re: Watch_Dogs fat and dat archives

Post by killerpepo »

erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914

Has anyone found textures of Aiden?
Thank you it works fine now :)
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Re: Watch_Dogs fat and dat archives

Post by namquang93 »

game seems crashed with the rebuilt windy_city.dat/fat :[
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Re: Watch_Dogs fat and dat archives

Post by Rick »

namquang93 wrote:game seems crashed with the rebuilt windy_city.dat/fat :[
So don't rebuild the absurdly large archives? Why would you do that?

Edit: I did just fix a bug with packing though, that probably caused your issue. Really though, you shouldn't be repacking that archive.
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Re: Watch_Dogs fat and dat archives

Post by Haoose »

Rick
Thx for Tools
10006/310337 (3%) ;)
Last edited by Haoose on Wed May 28, 2014 3:39 pm, edited 2 times in total.
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Re: Watch_Dogs fat and dat archives

Post by erik945 »

Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
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Re: Watch_Dogs fat and dat archives

Post by Rick »

erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Yes? It's not as if I can pull all of the filenames out of my own ass.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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