Page 1 of 1
Neverwinter Online .mset files
Posted: Tue Apr 22, 2014 1:29 pm
by zaramot
Hi guys!
I'm looking for help with extracting files from Neverwinter .mset archives. I like the game much and I want to explore model format. If someone could take a look on those samples it would be great! Thanks in advance
Re: Neverwinter Online .mset files
Posted: Wed Apr 23, 2014 7:01 am
by cra0
Zlib blocks with best compression
first one starts at 0x1C0 for Icespire_Dwarf_Statue_Head.mset
after that I can't make sense of the extracted data though
Re: Neverwinter Online .mset files
Posted: Wed Apr 23, 2014 7:24 pm
by zaramot
Hi Cra0! Thanks a lot for info and help. I tried offzip on some files, and from one of them I've got a chunk which I think is a mesh itself. It has "NXSMESH" header and I see counts for verts/faces also something like vertex/index buffers? But I can't make any use of this files, it looks like encrypted?
Link to original file
https://www.mediafire.com/?t25j5ibw6dsre2d
Re: Neverwinter Online .mset files
Posted: Wed Apr 23, 2014 9:30 pm
by shakotay2
zaramot wrote:It has "NXSMESH" header and I see counts for verts/faces also something like vertex/index buffers? But I can't make any use of this files, it looks like encrypted?
NXS is the collisionmesh of PhysX. It contains a simplified copy of the original mesh for collision purposes. So not of that interest. (You can use PhysX SDK for creating an NXS file with the simplified mesh as an input.)
Re: Neverwinter Online .mset files
Posted: Fri Jun 20, 2014 7:45 am
by zaramot
Since, there's not much hope to get those models extracted, if anyone interested to do the job for money just contact me via PM to discuss details.Thanks