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PC Double Dragon Neon .PAK format?

Posted: Mon Mar 17, 2014 5:06 am
by MisterPrawn
So I tried using the QuickBMS script for the Double Dragon Neon .PAK format from here: viewtopic.php?f=10&t=10523
Unfortunately, it spits out an empty .GR2 file upon using the extractor. I'm assuming the PC version of the game uses a different compression format compared to the XBLA and PSN versions of the game, so if anyone can provide a proper QuickBMS script for the PC version of the .PAK files, it'd be greatly appreciated.

Here's a sample of what I'm talking about: http://filesmelt.com/dl/abobo.pak

Thanks!

Re: PC Double Dragon Neon .PAK format?

Posted: Mon Mar 17, 2014 4:06 pm
by Haoose
Check Duck Tales PAK-tools

Re: PC Double Dragon Neon .PAK format?

Posted: Tue Mar 18, 2014 2:05 am
by MisterPrawn
While it seems to load the .pak files, the program freezes upon extracting the files and gives me some unreadable .gr2 files. Any possible fix for the DuckTales PAK Tools by any chance?

Re: PC Double Dragon Neon .PAK format?

Posted: Mon Apr 28, 2014 10:15 am
by loriscangini
I found a solution!

In the script you found simply edit the first line, instead of "endian big" write "endian little".

The "new" script will be:

Code: Select all

endian little
get filetable long
get files long
get dummy longlong
math filetable + 0x40
for i = 0 < files
get offset long
math offset + filetable
get size long
getct name string 0x3a
getct filename string 0x00
savepos off
math b = 0x4
math a = off
math a % 0x4
if a == 0
get dummy longlong
else
math b - a
math off + b
goto off
get dummy longlong
endif
log filename offset size
next i  
(Script taken from here: viewtopic.php?f=10&t=10523)

Re: PC Double Dragon Neon .PAK format?

Posted: Tue Apr 29, 2014 3:31 am
by MisterPrawn
It worked! Thanks :D

Re: PC Double Dragon Neon .PAK format?

Posted: Sun Oct 05, 2014 3:29 pm
by lavrov
Linked theme: viewtopic.php?f=32&t=10687
I wrote a console tool for that (https://github.com/artlavrov/paktools).