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Iron Man 3 model files

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Bigchillghost
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Re: Iron Man 3 model files

Post by Bigchillghost »

zaramot wrote:Models from xbox-360/ps3 aren't high-poly at all, though quite nicely made.
Yeah, they ain't high-poly comparing with those we called, but I'd like to compare them with IM3 iOS version, or MH 2016, to see which ones are higher res.
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Re: Iron Man 3 model files

Post by Bigchillghost »

zaramot wrote:Here's simple script to import Iron Man's armors with bones/weights and to analyze format a bit.
I tried the iOS version, but the UVs ain't at the right place. Would you update the script if possible?
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Re: Iron Man 3 model files

Post by Megan »

I think you can search the net for the model that is ok to print without any problems or additional inconveniences.
For example here is a some good websites with models and I bet saw there a model of Iron Man 3 : http://3dinsider.com/3d-model-website-database/
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Re: Iron Man 3 model files

Post by Bigchillghost »

Megan wrote:I think you can search the net for the model that is ok to print without any problems or additional inconveniences.
For example here is a some good websites with models and I bet saw there a model of Iron Man 3 : http://3dinsider.com/3d-model-website-database/
Well actually I'd already found these models with proper UVs on TF3DM years ago, BUT I do want to give it a try myself.
Anyway, thanks for the reply! :)
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Re: Iron Man 3 model files

Post by Willi Miner »

Is it possible for someone to upload the .FBX files of the iron man 2/ 1 3D models? I've been looking everywhere for these models online and now that I've found someone who has successfully exported them, I can't seem to find a link to download the models. Thank you
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Re: Iron Man 3 model files

Post by dswd2015 »

zaramot wrote:Here's simple script to import Iron Man's armors with bones/weights and to analyze format a bit. Don't try it on files with _noskin at the end of the file's name, they aren't skinned meshes (no skeleton inside) - script will crush!
Is it possible to modify this script for 3D Max 2010?
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Re: Iron Man 3 model files

Post by Honorsoft »

I don't use Max, so I was wondering if anyone knew of any scripts for Noesis, QuickBMS or Blender? Thanks in advance for any advice or assistance.
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Re: Iron Man 3 model files

Post by shakotay2 »

Speaking of bdae meshes (with signature BRES)? Usually they are rather simple structured.

Thing is that all links to bdae samples in this thread have expired.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Iron Man 3 model files

Post by Honorsoft »

Here's a BDAE link for "flying_malibu_beach_to_stark.bdae" (3mb) and does have a BRES signature - version 44 (I think):
https://drive.google.com/file/d/1XLhONn ... sp=sharing

I'm more interested in extracting scenery models (and some enemies) since Iron-man and player models are everywhere online but no one ever posts ripped scenery.

If someone could assist me with converting some scenery and other enemy BDAE's it would be appreciated (without me using 3DSMax/Max)
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Re: Iron Man 3 model files

Post by shakotay2 »

Thanx! As I wrote meshes are rather easy to obtain from bdae, usually:
.
flying_malibu_beach_1.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Iron Man 3 model files

Post by shakotay2 »

FVFsize of next mesh is different. Also not sure whether everything is correct here:
.
flying_malibu_beach_2.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Iron Man 3 model files

Post by Honorsoft »

xtrem1275 wrote: Sun Jan 01, 2017 6:34 pm Hello good morning and happy new year,my name is Cesar Diaz Espinosa, I'm from Mexico, and I'm new to the page, I hope to be able to contribute, looking at the network on the iron man armor 3 of the android game, to make the armor in papercraf, to scale, I found this page, and extracted some of the armors, but could tell me How to extract the textures, the armatures I extracted are mark 15,18,19,20,24,27,28,32,36,43, the mark 31 marks me error in the script, thanks I hope someone could guide me, and If anyone wants the models they will gladly share them
I would like to get some models from the game, I have them in BDAE format but I need them in any other format, except max. I have gotten all the textures already.
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Re: Iron Man 3 model files

Post by Durik256 »

Honorsoft wrote: Fri Sep 02, 2022 5:50 pm I would like to get some models from the game, I have them in BDAE format but I need them in any other format, except max. I have gotten all the textures already.
original MAX script
plugin for Noesis. many models give an error. everything is the same as in the original script for Max
Image
fmt_bdae_IronMan.zip
*EDIT: I made my plugin from scratch, supports all models (characters and static objects), real bones with parent indexes). but the problem is with UVs (need to scale manually, most characters don't need it)
Image
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Last edited by Durik256 on Fri Jul 21, 2023 11:25 am, edited 1 time in total.
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Re: Iron Man 3 model files

Post by Honorsoft »

Durik256 wrote: Fri Sep 02, 2022 11:32 pm original MAX script
plugin for Noesis. many models give an error. everything is the same as in the original script for Max
Image
Thanks so much, this looks like exactly what I was looking for. I am going to try it now.

EDIT: I tried it (Noesis64) and got this error:
Detected file type: Iron Man
24
28
32
36
1868
2108
2112
2156
2160
2164
2168
2172
2176
2180
2184
2188
2192
2196
2200
2204
2208
2212
2216
2276
2280
2300
2304
2360
2240
2244
2248
2252
2364
2368
2388
2392
2412
2416
2436
2440
2552
2556
2560
151328
2572
2576
172348
172412
172416
172428
172432
172436
172508
172512
172516
172588
172592
172596
172668
172672
172676
172748
172752
172756
172828
172832
172836
172908
172912
172916
172988
172992
172996
173068
173072
173076
173148
173152
173156
173228
173232
173236
173400
173308
173312
173316
173412
173416
173420
173504
173532
173596
173692
173608
173708
173620
173724
173632
173740
173644
173756
173656
173772
173668
173788
173680
173804
173832
173860
173924
173936
173968
Last Read @ 336
>>>>>>>>>>>>>>>>>>>> 172916 172988
Mesh Off @ 172916
Vert Section @ 172976
Face Section @ 173040
Traceback (most recent call last):
File "C:\*******\noesisv4464\plugins\python\fmt_bdae_IronMan.py", line 170, in noepyLoadModel
Face_array +=[fa,fb,fc]
MemoryError

...I am more of a programmer and artist and don't understand much of that, but it is closer than anything I've tried so far.
-I will try more with Hex2Obj though, it looks like you had success.
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