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Re: League of Legends Map - NVR decompiling/recompiling

Posted: Wed Jul 16, 2014 12:28 pm
by Uli
Wobble wrote:
Uli wrote:My Documentation on it, I haven't read any of the posts so sorry if anything is incorrect etc:
http://pastebin.com/pvxd6ABi
There is nothing in the NVR file that I can find that accurately describes the vertex buffer format.

For example, this variable, IndexBufferFormat Format, can be 0x65 for all vertex buffers,
yet the vertex buffer itself can be either 40 bytes or 12 bytes. Unless this information is stored somewhere else,
I don't see how to load this data.
Unfortunately extracting exact data on that is super difficult, it looks like the data gets passed into a lot of same sectors as what other things are using. I assume there are some form of flags in it to specify length at least thats what it looks like but again due to it getting reused like crazy no idea what is happening with them.

I'll need to grab the file and get a bunch of different ones and see whats going on, but I'm not interested enough unfortunately to dedicate that much time.

Re: League of Legends Map - NVR decompiling/recompiling

Posted: Sat Jul 19, 2014 6:05 pm
by Wobble
[out]