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[PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Fri Feb 21, 2014 11:26 pm
by howfie
Preview:
Notes:
1. Game uses some messed up cell-shading type shaders.
2. Good luck getting them to look good in Blender, Max, Maya, etc.
Instructions:
1. Create a fresh, empty directory somewhere.
2. Put DATA00.PAC and EXE inside this directory (not in C:\, I said A FRESH NEW DIRECTORY).
3. Right-click on EXE and Run As Administrator (temporary files, folders, etc. need to be created and removed).
4. Answer questions.
5. Wait an hour.
6. Browse DATA00 folder for files. _t are pure texture directories. Other folders contain other stuff.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Thu Feb 27, 2014 7:01 am
by TallgeeseIV
After answering the questions, the command prompt shows text for a split second then closes. No files written, xentax.exe no longer in my running processes. Any idea what the issue could be?
Yes, I ran as administrator, and yes DATA00.PAC and xentax.exe are the only files in a brand new folder.
I recall reading something about there being several methods of psarc extracting and they don't all produce the same file. I used the "PSARC PS3 Extractor" command line tool. Could that be related?
EDIT: I just tried Total Commander, the extracted file was a totally different size than the other, but same result.
I ran xentax.exe in an administrator command prompt and it stated that it failed to open the file.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Thu Feb 27, 2014 7:09 am
by howfie
to prevent console window from closing, open up a command prompt in windows using
Start > Accessories > Command Prompt
use the "cd" command to navigate to where the EXE and DATA00.PAC are.
type in xentax.exe at the prompt.
what is the error message?
screencaps also help
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Thu Feb 27, 2014 7:12 am
by TallgeeseIV
howfie wrote:to prevent console window from closing, open up a command prompt in windows using
Start > Accessories > Command Prompt
use the "cd" command to navigate to where the EXE and DATA00.PAC are.
type in xentax.exe at the prompt.
what is the error message?
screencaps also help
Ah, yep, I just edited my post, that was my next thought to try as well.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Thu Feb 27, 2014 7:21 am
by howfie
can i see screencap of console window along with your folder window?
BTW, I use a tool called PSARC GUI from
aldostools.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Thu Feb 27, 2014 7:58 am
by TallgeeseIV
Ah, ok, just tried that tool, same result:
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Thu Feb 27, 2014 8:34 am
by howfie
i found the problem... update will be soon.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Thu Feb 27, 2014 8:44 am
by howfie
updated OP
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Thu Feb 27, 2014 9:48 am
by TallgeeseIV
Ahh, yep, seems to be working now. Great work, thank you!
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sat Mar 08, 2014 6:46 am
by leyme
Please help...
How to use smcimport.py?
I'm a mere beginner.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sat Mar 08, 2014 2:06 pm
by Strife1989
thank you very much for the ripper howfie !!!!
do you by any chance have a ripper for Another Century`s Episode R ??? there are some really nice models there
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sat Mar 08, 2014 9:00 pm
by howfie
You're welcome. And about ACER, no, very sorry; like chrrox, i have entered into a state of semi-retirement lol. Really only doing projects that I know are going to be easy (like this one was similar to Tekken Revolution). Was thinking about doing the Macross 30 one next...
Anyways, for Gundam Extreme Vs. Full Boost:
00000 - : scene models
00509 - : gundam models
00857 - : gundam animation data
01031 - : more scene models
02440 - : garbage data
02729 - : weapon GUI textures
03323 - : character GUI textures
06148 - : garbage data
06258 - : garbage data
06263 - : font graphics
06273 - : garbage data
06287 - : character GUI textures
07588 - : GUI textures
08499 - : garbage data
08500 - : GUI textures
08544 - : garbage data
08655 - : GUI textures
08901 - : box art textures
08908 - : GUI textures
13699 - : Gundam GUI textures
13825 - : character GUI textures
14848 - : GUI textures
15266 - : Gundam GUI textures
15421 - : GUI textures
15789 - : garbage data
15790 - : armor GUI textures
34638 - : GUI textures
34722 - : Gundam GUI textures
35564 - : garbage data
35716 - : GUI textures
35939 - : garbage data
36092 - : GUI textures
36490 - : character GUI textures
36551 - : box art textures
36569 - : garbage data
36570 - : Gundam models
36572 - : Gundam animation data
36573 - : effects models
36588 - : garbage data
36591 - : GUI textures
36612 - : garbage data
36614 - : GUI textures
36640 - : garbage data
36643 - : Gundam models
36649 - : Gundam animation data
36652 - : effects models
36679 - : garbage data
36685 - : GUI textures
36748 - : garbage data
36756 - : Gundam models
36760 - : Gundam animation data
36762 - : effects models
36791 - : garbage data
36795 - : GUI textures
36840 - : garbage data
36859 - : Gundam models
36889 - : Gundam animation data
36904 - : effects models
37050 - : garbage data
37080 - : GUI textures
37158 - : character GUI textures
37379 - : garbage data
37409 - end: GUI textures
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sat Mar 08, 2014 9:05 pm
by howfie
leyme wrote:Please help...
How to use smcimport.py?
I'm a mere beginner.
* Download Blender 2.49b. The script only works for that version because I used Mariusz's scripts as a reference for my own.
* Open a Text Panel in Blender.
* Choose Text > Open (Alt + O).
* Load the scmimport.py script.
* Choose Text > Run Python Script (Alt + P).
* Select script and OK.
* It will ask you for an SMC file. Navigate to one and select it.
* Click OK.
* You now have model.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sun Mar 09, 2014 3:12 pm
by Strife1989
macross 30 sounds nice too ! looking forward to it !!!!
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sat Mar 22, 2014 7:11 am
by leyme
howfie wrote:leyme wrote:Please help...
How to use smcimport.py?
I'm a mere beginner.
* Download Blender 2.49b. The script only works for that version because I used Mariusz's scripts as a reference for my own.
* Open a Text Panel in Blender.
* Choose Text > Open (Alt + O).
* Load the scmimport.py script.
* Choose Text > Run Python Script (Alt + P).
* Select script and OK.
* It will ask you for an SMC file. Navigate to one and select it.
* Click OK.
* You now have model.
I only followed orders from howfie, nothing happened.
Could you elaborate on that?