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Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sat Mar 22, 2014 9:54 pm
by howfie
Well, I'm going to release a combined tool pretty soon with maybe support for 10 - 20 games, most of them DW engine games + a few others. I will create a video on how to use the script. I just don't have time right now to teach people how to use Blender, very sorry.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Fri May 30, 2014 6:55 am
by sh0ck1
howfie wrote:Well, I'm going to release a combined tool pretty soon with maybe support for 10 - 20 games, most of them DW engine games + a few others. I will create a video on how to use the script. I just don't have time right now to teach people how to use Blender, very sorry.
Any update on this combined tool Howfie?
Namco is releasing a new game based off their Gundam engine called Rise of Incarnates (at least I think it is because there are GDAT files and BILZ headers all over the place). Alpha is only available May 30 to June 1, so if you wanna download the game files you'd have to do it soon. (apologies if this isn't at all related)
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Fri May 30, 2014 9:30 am
by howfie
i posted combined tool in last few posts of one piece thread.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sat Aug 01, 2015 2:32 pm
by PureEvil
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Tue Sep 15, 2015 4:01 pm
by cosmos28
Thank you very much Howfie for such this.
Everything ran smooth as usual.
Regards!!
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Tue Aug 16, 2016 2:53 am
by luciferdm
hello, howfie. I use your script export the model of the Extreme VS. It's really very good.
and I want ask a question: Is there any way to export the animation data .
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Mon Aug 22, 2016 4:24 am
by pecel
leyme wrote:howfie wrote:leyme wrote:Please help...
How to use smcimport.py?
I'm a mere beginner.
* Download Blender 2.49b. The script only works for that version because I used Mariusz's scripts as a reference for my own.
* Open a Text Panel in Blender.
* Choose Text > Open (Alt + O).
* Load the scmimport.py script.
* Choose Text > Run Python Script (Alt + P).
* Select script and OK.
* It will ask you for an SMC file. Navigate to one and select it.
* Click OK.
* You now have model.
I only followed orders from howfie, nothing happened.
Could you elaborate on that?
Sorry I'm newbie, I already tried to extract data00.pac, it give me a lot of folder but there's nothing smc file. There're FHM file, unknown file, etc. So when the script already loaded in blender what file should i choose?
Ah, nevermind. I tried again and it work. Thx to Howfie for great script
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Sun Apr 30, 2017 3:29 am
by Thanos168
I can load some of the 3D models of the Gundams
inside the DATA00 folder are 100s of folders
how do i find out which folder have 3D files of a complete Gundam 3D model?
Does any one have a complete list of which folders have 3D files of a complete Gundam 3D model?
the gundam I am interested in are :
Psycho Gundam
Psycho Gundam MK II
GP01
gerbera tetra
Thank you much much
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Tue Mar 21, 2023 9:44 am
by Dingzhen
Any methods to rip animation files ? They are omo format and I haven't seen this kind of thing.
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Posted: Tue Apr 04, 2023 4:35 pm
by Dingzhen
Does anyone know how to rip animation files ? They are omo format. I found Smash Forger but couldn't use it to load omo.