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//Disney Infinity Research
// Cra0kalo/Mariokart64n/Luxox_18
//PC Little Endian
struct VBufHeader
{
// NOP
}
//ShaderDump VertexStructure
struct GPU_ASM
{
vs_3_0
def c0, 4, 1, 0, 1000
def c1, 0.00100000005, 0, 0, 0
dcl_blendindices v0
dcl_blendweight v1
dcl_normal v2
dcl_position v3
dcl_texcoord1 v4
dcl_texcoord v5
dcl_texcoord o0.xyz
dcl_position o1
dcl_texcoord1 o2
dcl_texcoord2 o3.xy
slt r0, v0, -v0
}
// Buffer
// Size 24
struct VBufStruc
{
float vd x
float vd y
float vd z
hfloat TextureU
hfloat TextureV
uint32 unknownPadding
uint32 VertexColor
}
// Buffer
// Stride 16
struct VBufStruc2
{
hfloat vn_x
hfloat vn_y
hfloat vn_z
hfloat vn_w
hfloat vt_x
hfloat vt_y
hfloat vt_z
hfloat vt_w
}
// Index Buffer
// Size 24
struct IndexBufStruc
{
uint16 face1
uint16 face2
uint16 face3
}
DL
http://cra0kalo.com/public/Disney%20INF ... ractor.zip
