Re: [Req] Sleeping Dogs UVW maps
Posted: Wed Feb 05, 2014 12:32 pm
Nothing?
Ah well, I suppose I was already pushing everyone's patience by even bringing this up again.
Anyway, HUGE thanks to everyone for all their contributions. Without all your help we would still be stuck using borky 3D rippers, and look where we are now.
That's it for models/textures I suppose, but there's still plenty of other stuff. I recently discovered that the game CAN in fact run without archives, and even created the very first mod.
However, it's all pointless without an updated .BIG extractor, and the only person working on it quit a year ago.
Plus there's also the game's .skoo-bin script files, which can open up a whole world of possibilities if they can be decompressed.
But anyhow, thanks again guys. Hopefully people will actually care about this game when Triad Wars comes out.
Ah well, I suppose I was already pushing everyone's patience by even bringing this up again.
Anyway, HUGE thanks to everyone for all their contributions. Without all your help we would still be stuck using borky 3D rippers, and look where we are now.
That's it for models/textures I suppose, but there's still plenty of other stuff. I recently discovered that the game CAN in fact run without archives, and even created the very first mod.
However, it's all pointless without an updated .BIG extractor, and the only person working on it quit a year ago.
Plus there's also the game's .skoo-bin script files, which can open up a whole world of possibilities if they can be decompressed.
But anyhow, thanks again guys. Hopefully people will actually care about this game when Triad Wars comes out.