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Re: Havok Engine Animations

Posted: Mon Feb 29, 2016 8:24 pm
by Snaz
Should anyone end up at this topic like I did:

https://github.com/Danilodum/dark_souls_hkx/releases

>Extract hkx animations to xml format (.damnhavok)
>open in noesis; make sure there's a Skeleton-out.hkx (converted with hkxcmd) in the same folder as the .damnhavok file you're opening

Re: Havok Engine Animations

Posted: Fri Mar 04, 2016 7:35 am
by SergeantJoe
Sweet jimminy christ, this may finally be the breakthrough we've all needed. See here for further.

Re: Havok Engine Animations

Posted: Wed Nov 18, 2020 10:20 pm
by TrumpetPro
Any of you guys ever manage to get Havok 2011|2013 anims into a more accessible format?