The Forum is up for sale: XeNTaX Forum looking for new owner

Casltevania Lords of Shadow 2 Demo

Post questions about game models here, or help out others!
unlimited32
beginner
Posts: 38
Joined: Sat Oct 16, 2010 1:27 pm
Has thanked: 1 time

Re: Casltevania Lords of Shadow 2 Demo

Post by unlimited32 »

zardalu wrote:Yes, it's a tangent space normal map. If you want it to resemble a "normal" normal map, then take the alpha channel from that image and move it into the red channel. The green channel can stay where it is. I use GIMP 2 for this, (colors -> decompose/compose). Usually you can leave the blue channel plain white.

Another thing: do you know where the dlc contents for "dracula dark skin" and "armored dracula" are? could not find them. not yet at least. if you load dracula model then the meshes for the armored version is there but where to find the textures and all? the same goes for the dark skin. it's not the same textures as it looks like.


And yet another thing comes to mind: what about the e-maps how to best feed those into a shader? normaly there is a "d" for color, a "n" for normal map, a "s" for a specular map. the "b" maps can be used as normal maps as well as like you said they where tangent space normal maps as well. all good but what about those "E" maps? they are king of greenish as well, are those some kind of different specular maps?

Thank you for your time in advance!!...
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Casltevania Lords of Shadow 2 Demo

Post by PredatorCZ »

Hi everyone, I've made small plugin for GIMP to convert CLoS2 bump maps.

The plugin will convert any bump map from CLos2, so it will swap Red and Alpha channels, inverts Blue channel and make result texture.
I believe the red channel is used for specular maps so its in alpha channel as usual.
Same process go reversed, convert normal bump map to CLoS2 color format.

Installation: Put my script to GIMP 2\lib\gimp\2.0\plug-ins\. (Folder ussually stored in "Program Files" or "Program Files (x84)" or where you have it installed)

Usage: In window where you have your bump map navigate to P Tools tab and click on Castlevania LoS 2 Texture Tools.
GIMP will make 4 temp textures and result texture.
You do not have the required permissions to view the files attached to this post.
zardalu
veteran
Posts: 134
Joined: Sat Sep 13, 2008 3:13 pm
Has thanked: 17 times
Been thanked: 31 times
Contact:

Re: Casltevania Lords of Shadow 2 Demo

Post by zardalu »

PredatorCZ wrote:Hi everyone, I've made small plugin for GIMP to convert CLoS2 bump maps.

The plugin will convert any bump map from CLos2, so it will swap Red and Alpha channels, inverts Blue channel and make result texture.
I believe the red channel is used for specular maps so its in alpha channel as usual.
Same process go reversed, convert normal bump map to CLoS2 color format.

Installation: Put my script to GIMP 2\lib\gimp\2.0\plug-ins\. (Folder ussually stored in "Program Files" or "Program Files (x84)" or where you have it installed)

Usage: In window where you have your bump map navigate to P Tools tab and click on Castlevania LoS 2 Texture Tools.
GIMP will make 4 temp textures and result texture.
Nice work!! :D
Post Reply