zardalu wrote:Yes, it's a tangent space normal map. If you want it to resemble a "normal" normal map, then take the alpha channel from that image and move it into the red channel. The green channel can stay where it is. I use GIMP 2 for this, (colors -> decompose/compose). Usually you can leave the blue channel plain white.
Another thing: do you know where the dlc contents for "dracula dark skin" and "armored dracula" are? could not find them. not yet at least. if you load dracula model then the meshes for the armored version is there but where to find the textures and all? the same goes for the dark skin. it's not the same textures as it looks like.
And yet another thing comes to mind: what about the e-maps how to best feed those into a shader? normaly there is a "d" for color, a "n" for normal map, a "s" for a specular map. the "b" maps can be used as normal maps as well as like you said they where tangent space normal maps as well. all good but what about those "E" maps? they are king of greenish as well, are those some kind of different specular maps?
Thank you for your time in advance!!...

