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Re: Game import MAXScripts
Posted: Sun Jun 22, 2014 12:02 am
by Chipicao
Released Unity Assets Importer 0.8.9 with Unity 4.5.0 compatibility, a few bugfixes and general code optimization. The script is not encrypted anymore, you can view the full code if you're interested.
Also releasing a new script called Unity Importer 1.0 beta. It has more or less the same functionality but its entire interface is built in .NET, allowing me to integrate a TreeView of the actual asset hierarchy. This gives you extended filtering options so that you can import only the objects you need.
I will continue to update both scripts for a while, but at some point the old script will be retired.
Old vs. New:

Re: Game import MAXScripts
Posted: Sun Jun 22, 2014 1:32 pm
by PseT
Does not have the name of textures is annoying for Pcars, I can not find the texture for asphalt. Strange
Re: Game import MAXScripts
Posted: Sun Jun 22, 2014 4:16 pm
by HeliosAI
Thank you very much for the script updates

Re: Game import MAXScripts
Posted: Sun Jun 29, 2014 8:55 am
by Mrtest
Chipicao, thanks you!
Support bones and animation planned? Bones really need.
Re: Game import MAXScripts
Posted: Wed Jul 09, 2014 9:58 am
by Gucio85
Will it be possible to add an option to "load folder" button in your scripts, so each file will import into seperate layer, named after file name?
Re: Game import MAXScripts
Posted: Wed Jul 09, 2014 10:02 am
by Tosyk
Mrtest wrote:Chipicao, thanks you!
Support bones and animation planned? Bones really need.
bones are there, only weight information is lost.
Re: Game import MAXScripts
Posted: Wed Jul 09, 2014 11:42 am
by Chipicao
Support for bones and animation is planned, but no ETA. I have bones and blend weights too, it's just a matter of putting them together.
Gucio85 wrote:Will it be possible to add an option to "load folder" button in your scripts, so each file will import into seperate layer, named after file name?
There is already a Load folder option, and in the new beta script you will see everything structured by folder and file. Have a look at the screenshots above.
Re: Game import MAXScripts
Posted: Wed Jul 09, 2014 12:33 pm
by Tosyk
Chipicao wrote:in the new beta script you will see everything structured by folder and file. Have a look at the screenshots above.
already tried it out from your mediafire folder. looks and works really great. many thanks

Re: Game import MAXScripts
Posted: Wed Jul 09, 2014 12:34 pm
by Gucio85
Ok, but other than unity scripts? currently i'm playing with Gameloft PIG Importer...
Re: Game import MAXScripts
Posted: Wed Jul 09, 2014 12:41 pm
by Chipicao
I think I updated the Pig Importer with a folder button shortly after it was released. I must have forgotten to announce it.
Please re-download and let me know if it has the button.
Re: Game import MAXScripts
Posted: Sat Jul 19, 2014 5:31 pm
by Gucio85
After i put PVR plugin into 3dsmax (2012, 32bit) I have this error/warning
in 3dsmax folder i have only one PVRTexTool_v2012.dle file - in plugins directory
Re: Game import MAXScripts
Posted: Sun Jul 20, 2014 6:09 am
by Chipicao
Look for a file called PVRTexTool3DSMax2012.dle and delete it. That's the old version of the plugin; the script probably couldn't delete it due to file permissions.
Re: Game import MAXScripts
Posted: Tue Jul 22, 2014 8:28 pm
by Chipicao
GT Racing 2 script released, link and description in first post.
The BDAE format turned out to be pretty complex. Fairly easy to parse but very cumbersome.
In theory I could adapt the script to work with any Gameloft game, but there are quite a few differences between bdae versions and it would take some time. Maybe in the future, right now I have other projects.
Re: Game import MAXScripts
Posted: Wed Jul 23, 2014 4:11 am
by jlp369
How do I import the bdae file into max if the script only imports .pig?
Re: Game import MAXScripts
Posted: Wed Jul 23, 2014 6:39 am
by Chipicao
Sorry, I uploaded the wrong file

Re-download please.