Game import MAXScripts & tools

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Tosyk
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Re: Game import MAXScripts

Post by Tosyk » Sun May 11, 2014 8:28 pm

hi, Chipicao
would you support weights for your scripts?
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Re: Game import MAXScripts

Post by huckleberrypie » Thu May 15, 2014 6:40 am

Also, would it be hard for you to improve on the Mafia/LS3D 4DS import/export? It's been twelve years yet we don't have a decent tool besides Zmodeler 1.x, to which skinned character/ped meshes aren't supported.

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Re: Game import MAXScripts

Post by Chipicao » Thu May 15, 2014 7:49 am

The problem is I'm not good with skinning in maxscript. Vagos and I tried it once and it all went to shit. :)

I do have some clues on how to make it work, but not the time or disposition. Sorry.
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Re: Game import MAXScripts

Post by Chipicao » Fri May 23, 2014 9:52 am

I have updated the Unity script to fix an issue with certain meshes from Unity 4.3.x games.
@those who sent me PMs about meshes not loading, this should fix it. Let me know if there are any more problems.

LE: Fix something and break something else...
The latest release had an issue with meshes from Unity 4.0-4.2.
Please re-download the fixed script (version # remains the same).
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Re: Game import MAXScripts

Post by vladikkgg » Sun Jun 15, 2014 6:24 pm

I find configurator of VW auto http://configurator.atlant-m.kiev.ua/ .This made whis TurnTool(file .tnt). How to convert it to obj,3ds?

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Re: Game import MAXScripts

Post by PseT » Sun Jun 15, 2014 7:41 pm

Hi,
I exported my first PCARS circuit, but I feel it lacks textures. Do you know if PCARS stores textures in another file than the circuit?

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Re: Game import MAXScripts

Post by Chipicao » Mon Jun 16, 2014 12:13 am

Textures cannot be applied automatically for pCars models because they lack correct names. You will have to do everything manually, and unfortunately it's not easy for tracks.
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Re: Game import MAXScripts

Post by PseT » Tue Jun 17, 2014 11:51 am

Actually it is not simple, another question I get an error on some tracks

--No "findstring" function for undefinened

Have you an idea of the problem

No problem to import a cars

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Re: Game import MAXScripts

Post by Chipicao » Tue Jun 17, 2014 12:30 pm

Which track?
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Re: Game import MAXScripts

Post by PseT » Tue Jun 17, 2014 1:07 pm

Brands Hatch Indy, no problems with Bathurst !!

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Re: Game import MAXScripts

Post by PseT » Fri Jun 20, 2014 3:19 pm

My first import Pcars - Bathurst, Now I must find the names of Textures
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Re: Game import MAXScripts

Post by PseT » Fri Jun 20, 2014 3:21 pm

Have you any idea how to extract the circuit and car Raceroom or DTM Experience?

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Re: Game import MAXScripts

Post by Chipicao » Sat Jun 21, 2014 7:14 am

I checked Brands_hatch_indy and indeed there's an error in the loading process. I'll post once I have a fix.

IIRC DTM Experience is encrypted, we need tools to decrypt. No idea about Raceroom.
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Re: Game import MAXScripts

Post by PseT » Sat Jun 21, 2014 5:41 pm

Thanks in advance for the debug, RaceRoom is certainly as DTM Exp. This is the same game

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Re: Game import MAXScripts

Post by KarinFutoGT » Sat Jun 21, 2014 7:55 pm

Raceroom Racing Experience is what i want right now, almost all the racing games can be ripped except this one that have the awesome Audi 90 IMSA GTO from 1989 #4 :lol:

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