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SBK Generations Bike .BIN File

Posted: Wed Dec 25, 2013 11:30 am
by REDZOEU
So i got SBK Generations for PC and used aluigi's Milestone MIX Extractor to extract .MIX files out of the game. Now i'm confused on how we can import bike models. After Extraction, bike model is in .BIN format (with .RES file too).
So how can we extract models out of it or import it into programs like ZModeler or 3DSMax?
Or is there an existing filter/plugin for the bike file?

Bike file :
https://www.mediafire.com/?isq0m0a1aobxd5s

Re: SBK Generations Bike .BIN File

Posted: Sat Dec 28, 2013 3:17 pm
by Chipicao
Here's a MAXScript that vagos21 and I created a long time ago: viewtopic.php?f=16&t=11095&p=91256&hili ... one#p91256
It works with SBK2011, SBK Generatins, MUD, WRC3 and Superstars V8 Next Challenge

Re: SBK Generations Bike .BIN File

Posted: Sat Dec 28, 2013 8:48 pm
by shakotay2
REDZOEU wrote:So how can we extract models out of it [...]?
Image

new H2O file:
0x2C27F 9168
VB0
0x0
0x7C4D 3098
0200

Re: SBK Generations Bike .BIN File

Posted: Wed Jan 29, 2014 6:11 pm
by Chipicao
Oh suuure...
Because it's much easier to blindly search for data chunks in dozens of meshes per bike, each with a different vertex structure, and then try figure out how to apply textures and "guess" object transformations.
Yes, much easier than using a script that does everything automatically...

Re: SBK Generations Bike .BIN File

Posted: Wed Jan 29, 2014 11:02 pm
by shakotay2
My tool is far from the abilities of a decent script.
Also my post was intended for people who don't owe max, not to offend you in any way.