So i got SBK Generations for PC and used aluigi's Milestone MIX Extractor to extract .MIX files out of the game. Now i'm confused on how we can import bike models. After Extraction, bike model is in .BIN format (with .RES file too).
So how can we extract models out of it or import it into programs like ZModeler or 3DSMax?
Or is there an existing filter/plugin for the bike file?
Bike file :
https://www.mediafire.com/?isq0m0a1aobxd5s
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SBK Generations Bike .BIN File
- Chipicao
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Re: SBK Generations Bike .BIN File
Here's a MAXScript that vagos21 and I created a long time ago: viewtopic.php?f=16&t=11095&p=91256&hili ... one#p91256
It works with SBK2011, SBK Generatins, MUD, WRC3 and Superstars V8 Next Challenge
It works with SBK2011, SBK Generatins, MUD, WRC3 and Superstars V8 Next Challenge
Last edited by Chipicao on Wed Jan 29, 2014 6:13 pm, edited 1 time in total.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- shakotay2
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Re: SBK Generations Bike .BIN File
REDZOEU wrote:So how can we extract models out of it [...]?
new H2O file:
0x2C27F 9168
VB0
0x0
0x7C4D 3098
0200
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Chipicao
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Re: SBK Generations Bike .BIN File
Oh suuure...
Because it's much easier to blindly search for data chunks in dozens of meshes per bike, each with a different vertex structure, and then try figure out how to apply textures and "guess" object transformations.
Yes, much easier than using a script that does everything automatically...
Because it's much easier to blindly search for data chunks in dozens of meshes per bike, each with a different vertex structure, and then try figure out how to apply textures and "guess" object transformations.
Yes, much easier than using a script that does everything automatically...
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- shakotay2
- MEGAVETERAN

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Re: SBK Generations Bike .BIN File
My tool is far from the abilities of a decent script.
Also my post was intended for people who don't owe max, not to offend you in any way.
Also my post was intended for people who don't owe max, not to offend you in any way.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
