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Killzone 3 vertex compressed in model space

Posted: Mon Nov 25, 2013 7:12 am
by luxox18
hello!

watching the data from killzone 2 & 3, I found all textures inside the corestram files and 3d models data inside the core files.

Image

This Core files from the game contain 3d models and other data + textures in low resolution.

http://www.mediafire.com/download/82tt5 ... lzone3.rar

is possible convert the meshes to obj?

thanks! :)

Re: Killzone 3 meshes

Posted: Sun Feb 09, 2014 9:07 am
by luxox18
I found vertex data in the end of the core file using the assets_description.characters.hgh_scientist_hgh_scientist_character.core file but looks like a 2D UV

Image

someone can help me to for find the other vertex data? (3D vertex)

here is the single file:

http://download1348.mediafire.com/35kv6 ... acter.core

Re: Killzone 3 vertex compressed in model space

Posted: Thu Mar 13, 2014 8:54 am
by luxox18
I obtained information about the vertices are compressed in "model space" with fixed points relatives to bounding box.

anyone know about "models space compression"?

Re: Killzone 3 vertex compressed in model space

Posted: Thu Mar 13, 2014 9:03 pm
by chrrox
If you mean it needs to be scaled by the bounding box its the same as resident evil 5.

Re: Killzone 3 vertex compressed in model space

Posted: Fri Mar 14, 2014 1:22 am
by luxox18
I don't know much about this. I received a little hint which says that the vertices are compressed in model space... I don't know how to decompress or scale but I'm getting more information.

Note: Models from Infamous 1 PS3 looks very similar (infamous 2 formats looks similar to uncharted/the last of us)

Re: Killzone 3 vertex compressed in model space

Posted: Wed Mar 19, 2014 5:00 am
by luxox18
Solved! I found the correct vertex data