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[PS3] Compile Heart Framework

Posted: Sun Nov 24, 2013 12:57 am
by howfie
Image

Works with:

Hyperdimension Neptunia MK2
Hyperdimension Neptunia V
Mugen Souls
Fairy Fencer F

Bones + Weights but no auto-texture.

You know the drill.

Re: [PS3] Compile Heart Framework

Posted: Mon Nov 25, 2013 2:02 am
by Darko
howfie wrote:Image

Works with:

Hyperdimension Neptunia MK2
Hyperdimension Neptunia V
Mugen Souls
Fairy Fencer F

Bones + Weights but no auto-texture.

You know the drill.
Isn't this crap the same as Atellier Escha??

Re: [PS3] Compile Heart Framework

Posted: Mon Nov 25, 2013 2:35 am
by howfie
no, that crap is dynasty warriors engine

Re: [PS3] Compile Heart Framework

Posted: Mon Nov 25, 2013 3:06 am
by Darko
howfie wrote:no, that crap is dynasty warriors engine
Ah okas, anyways thanks.

Re: [PS3] Compile Heart Framework

Posted: Mon Nov 25, 2013 3:46 pm
by Darko
Hey Howfie, for Neptunia MK2 I get this:

Code: Select all

Processing file 1 of 5494: C:\modelos\BLUS30901 hyperdimencion mk2\PS3_GAME\USRD
IR\CONTENTS\GAME.CPK\MODEL\ACCESSORY\001\head.ism2.
0x59: Unknown POSITION SEMANTIC.

Re: [PS3] Compile Heart Framework

Posted: Mon Nov 25, 2013 5:28 pm
by howfie
hmm thats weird, thx i will check it out in a day or two. i copied the old code and fixed an old bug that generated bad skeletons for a few of the models and then basically just added new texture support for fairy fucker f so it should work but lol hmmmmm.....

Re: [PS3] Compile Heart Framework

Posted: Mon Nov 25, 2013 5:35 pm
by Darko
howfie wrote:hmm thats weird, thx i will check it out in a day or two. i copied the old code and fixed an old bug that generated bad skeletons for a few of the models and then basically just added new texture support for fairy fucker f so it should work but lol hmmmmm.....
Hehehehe thanks.