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I can't seem to figure out this one anyone mind taking a look. I'm sure it's one of the dx11 compression methods but so far no tool has worked to even view it.
This is a R16G16B16A16 (uint16) to R8G8B8A8 "conversion" by me
so your pic is looking much better.
What is the problem? The "noise" or the number of palette entries?
shakotay2 wrote:which tool did you use to display it?
This is a R16G16B16A16 (uint16) to R8G8B8A8 "conversion" by me
so your pic is looking much better.
What is the problem? The "noise" or the number of palette entries?
I'm posting here instead of making a new topic because i think i have some similar textures and i am also guessing that they are compressed with one of the newest compression methods.
I've added a dxt5 (bc5) header on this one but it is a mess. The container in which it is contained states that its name is ball_nm.dds, its from FIFA 15 Demo for PC which was released a couple of days ago and its 99,999% a normal map as well.
Its a BC5 compressed image and it needs the "new" DDS_HEADER_DXT10 structure as an additional 20 bytes to the main dds header which needs the dwFourCC code to be set to "DX10"
Managed to get it working with nvidia texture tools 2 as well. To be honest i have no idea what kind of garbage the nvidia tool wrote in the dds header, but this seems to work with the basic dds header (without the dx10 extension), with dwFourCC code equal to ATI2 and some other text added by the tool in it.
Anyway with this way, i managed to get it working with photoshop right away and i tested the dds with blender and they work there as well.
gregkwaste wrote:Managed to get it working with nvidia texture tools 2 as well. To be honest i have no idea what kind of garbage the nvidia tool wrote in the dds header, but this seems to work with the basic dds header (without the dx10 extension), with dwFourCC code equal to ATI2 and some other text added by the tool in it.
Anyway with this way, i managed to get it working with photoshop right away and i tested the dds with blender and they work there as well.
gregkwaste wrote:Managed to get it working with nvidia texture tools 2 as well. To be honest i have no idea what kind of garbage the nvidia tool wrote in the dds header, but this seems to work with the basic dds header (without the dx10 extension), with dwFourCC code equal to ATI2 and some other text added by the tool in it.
Anyway with this way, i managed to get it working with photoshop right away and i tested the dds with blender and they work there as well.