Mirrorman95 wrote:Yes. You need Revelation's version of khkh_xldMii, mediafire.com/download/xym4yaa75qjvdpt/Release.7z . Then for best results, download the latest version of khkh_xldMii,
http://kkdf2.sakura.ne.jp/pcsx2lair/Release_13.7z (password is 2). Replace the ef1Declib.dll from Release 13 with the dll from Revelation's version. Then, download Noesis from richwhitehouse.com/index.php?content=inc_projects.php . Then, download Revelation's special version of his KH2 plugins for Noesis at code.google.com/p/noesis-plugins-official/source/browse/trunk/revelation/kingdom_hearts_2_v2.zip and put them in Noesis's plugins folder. You can view animations with khkh_xldMii by dragging a MDLX into the program (as long as it has an MSET of the same name in that folder to animate it) and export them with the ASET exporter. You'll have to dig through all the MSETs until you find some that correspond to the model. You can also use ANB animations by converting them to MSETs with
http://kkdf2.sakura.ne.jp/pcsx2lair/expack1anbz2.7z (password is ][). Once the animations are in ASET format, load Noesis and view the model you just exported the ASET for. Noesis will automatically load the ASET of the same name as the MDLX you just opened if they're in the same folder. With Noesis's export function, you can then export the ASET animations to a variety of other animation formats.
In order to extract the most ANBs and MSETs, I'd suggest using the most sophisticated KH2FM file extractor, Govanify's KH2FM Toolkit at
http://www.govanify.com/_files/KH2FM_Toolkit/ .
I have followed these instructions:
- I extract the game files with Govonify KH2FM_Toolkit.
- Search Sora through the files and get the files P_EX100.mdlx and P_EX100.mset.
- I copied them into a new folder that I call SoraKH2FM on my desk.
- Open the Revelation's version of khkh_xldMii (with ef1Declib.dll from Release 13).
- Drag the P_EX100.mdlx file into the khkh_xldMii program and see the P_EX100.mdlx animations in the khkh_xldMii program.
- Select the first animation idle and export it as ASET.
- In the Revelation's version folder of khkh_xldMii find the file called P_EX100.ASET.
- Copy the file P_EX100.ASET to my folder SoraKH2FM where I also have the P_EX100.mdlx and P_EX100.mset files.
- Open NOESIS (witn kingdom_hearts_2_v2 plugin Added).
- Load the P_EX100.mdlx file that is inside my folder SoraKH2FM.
- Then I can see the model, their textures, their bones but I can not see his idle animation.
- So I export the character by FBX and open it with Maya and I see the same that I saw in NOESIS, the character is rigged but he has no animation key.
Have I skipped any step? Is there anything that I did wrong? What is the mistake?
I have installed Win7 64bits, is it possible that is because of this?
Thanks =)
Ok, I imported this plugin (
download/file.php?id=4632) in Noesis and now work ^^