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(REQUEST) n3: ninety nine nights models and textures export
Posted: Sat Nov 02, 2013 5:52 pm
by systembest
Hi I m extract the Ninety-Nine Nights (2006) iso use by 360 extractor

I can't find character mesh file where is it..
And texture&img file looks like in 36t file. But 99Nights_Dot36T_exporter.exe file link that can turn it all seemed lost.
Here's some sample
http://pan.baidu.com/s/168ZqF
http://pan.baidu.com/s/1ACNl6
Help for export method..
Re: (REQUEST) n3: ninety nine nights models and textures exp
Posted: Sat Nov 02, 2013 6:29 pm
by Darko
systembest wrote:Hi I m extract the Ninety-Nine Nights (2006) iso use by 360 extractor

I can't find character mesh file where is it..
And texture&img file looks like in 36t file. But 99Nights_Dot36T_exporter.exe file link that can turn it all seemed lost.
Here's some sample
http://pan.baidu.com/s/168ZqF
http://pan.baidu.com/s/1ACNl6
Help for export method..
Blender importer with the texture extractor packed:
https://skydrive.live.com/#cid=FFBE4E57 ... 49FCBE!177
Re: (REQUEST) n3: ninety nine nights models and textures exp
Posted: Sat Nov 02, 2013 6:56 pm
by systembest
Thx and how can i export mesh data?
I use offzip for pak files and extract 00000800 dat file
But bms script doesn't work. Report error message..
I'm used this bms script.
# Game: Ninety-Nine Nights (XBox360)
# by fatduck Aug09
# script for QuickBMS
http://aluigi.org/papers.htm#quickbms
endian big
get CSIZE asize
math CSIZE -= 0x800
get USIZE long
clog MEMORY_FILE 0x800 CSIZE USIZE
get NUMRES long MEMORY_FILE
for i = 0 < NUMRES
getdstring RESNAME 260 MEMORY_FILE
get OFSRES long MEMORY_FILE
get RESLENGTH long MEMORY_FILE
log RESNAME OFSRES RESLENGTH MEMORY_FILE
next i
Re: (REQUEST) n3: ninety nine nights models and textures exp
Posted: Sun Nov 03, 2013 12:03 am
by Darko
systembest wrote:Thx and how can i export mesh data?
I use offzip for pak files and extract 00000800 dat file
But bms script doesn't work. Report error message..
I'm used this bms script.
# Game: Ninety-Nine Nights (XBox360)
# by fatduck Aug09
# script for QuickBMS
http://aluigi.org/papers.htm#quickbms
endian big
get CSIZE asize
math CSIZE -= 0x800
get USIZE long
clog MEMORY_FILE 0x800 CSIZE USIZE
get NUMRES long MEMORY_FILE
for i = 0 < NUMRES
getdstring RESNAME 260 MEMORY_FILE
get OFSRES long MEMORY_FILE
get RESLENGTH long MEMORY_FILE
log RESNAME OFSRES RESLENGTH MEMORY_FILE
next i
I Don't know, but this is what I have:
Code: Select all
# Game: Ninety-Nine Nights (XBox360)
# by fatduck Aug09
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
endian big
get CSIZE asize
math CSIZE -= 0x800
get USIZE long
clog MEMORY_FILE 0x800 CSIZE USIZE
get NUMRES long MEMORY_FILE
for i = 0 < NUMRES
getdstring RESNAME 260 MEMORY_FILE
get OFSRES long MEMORY_FILE
get RESLENGTH long MEMORY_FILE
log RESNAME OFSRES RESLENGTH MEMORY_FILE
next i
It's the same crap. 2 things come to my mind: update your quickbms by downloading the latest exe version or your rip is corrupted. If you want some files, PM.
Re: (REQUEST) n3: ninety nine nights models and textures exp
Posted: Mon Nov 04, 2013 5:50 am
by systembest
This is when i run quickbms report error message.
And how to use 99Nights_Dot36T_exporter & import-n3-2011-03-27.blend file?
I just drag 36t file. and put in 99Nights_Dot36T_exporter.exe than appcrash. Am i use wrong?