However, there are 28 bytes of unknown data to me. I searched direct3d reference but didn't find anything useful.
It seems they are all valid floats. I attach ingame screenshots of the behavior when that data is replaced with zeros.
The vertices extend to an arbitrary point. Any ideas of what the bytes represent? or what to try to find out? can send samples by PM.
float[3] position
float[3] normal
half float[2] uvs
float[7] ???



