Page 1 of 1
Fairy Fencer F TID Texture
Posted: Mon Oct 14, 2013 7:28 am
by anime663
They got the same format for neptunia mk2 texture but howfie batch didn't work for most of it.
can anyone make a batch or a noesis script?because i don't know how to make one.
here is sample
http://www.mediafire.com/download/f3dur ... 31/001.zip
Re: Fairy Fencer F TID Texture
Posted: Tue Oct 15, 2013 8:09 am
by cra0
Ok here is the structure
Code: Select all
BIG ENDIAN
struct tidHeader {
int24 HeaderMAGIC = TID
int8 IdentifierA = 145
int16 FlagA
int16 FlagB
int16 Padding
int16 IdentifierB = 32768
int32 Unknown1 = 1
int32 Unknown2 = 1
int32 Unknown3
int32 Unknown4
int32 Unknown5
asciiz textureName
int32 Unknown6 = 96
int32 Width
int32 Height
0x100 = TextureMagicType (DX1/DX3/DX5)
}
Ill write you a quick tool soon
Re: Fairy Fencer F TID Texture
Posted: Tue Oct 15, 2013 10:18 am
by anime663
thank you so much

Re: Fairy Fencer F TID Texture
Posted: Tue Oct 15, 2013 10:25 am
by cra0
Your tool
(attached)
Re: Fairy Fencer F TID Texture
Posted: Tue Oct 15, 2013 10:28 am
by anime663
Thank you so much!
