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Fairy Fencer F TID Texture

Posted: Mon Oct 14, 2013 7:28 am
by anime663
They got the same format for neptunia mk2 texture but howfie batch didn't work for most of it.
can anyone make a batch or a noesis script?because i don't know how to make one. [roll]

here is sample
http://www.mediafire.com/download/f3dur ... 31/001.zip

Re: Fairy Fencer F TID Texture

Posted: Tue Oct 15, 2013 8:09 am
by cra0
Ok here is the structure

Code: Select all

BIG ENDIAN


struct tidHeader {

int24 HeaderMAGIC = TID
int8  IdentifierA = 145
int16 FlagA
int16 FlagB
int16 Padding
int16 IdentifierB = 32768
int32 Unknown1 = 1
int32 Unknown2 = 1
int32 Unknown3 
int32 Unknown4 
int32 Unknown5
asciiz textureName
int32 Unknown6 = 96
int32 Width 
int32 Height

0x100 = TextureMagicType (DX1/DX3/DX5)
}
Ill write you a quick tool soon

Re: Fairy Fencer F TID Texture

Posted: Tue Oct 15, 2013 10:18 am
by anime663
thank you so much :D

Re: Fairy Fencer F TID Texture

Posted: Tue Oct 15, 2013 10:25 am
by cra0
Image

Your tool

(attached)

Re: Fairy Fencer F TID Texture

Posted: Tue Oct 15, 2013 10:28 am
by anime663
Thank you so much! :mrgreen: