Does anyone can make a quickbms code instead of python code..?
I want to repack *.bin files to *.dat files using quickbms repack option.
*The python code only uncompress *.dat files to *.bin files.
*code was deleted.
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[Sen no kisek] Change python code to quickbms..?
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albert1905
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[Sen no kisek] Change python code to quickbms..?
Last edited by albert1905 on Wed Oct 02, 2013 5:45 am, edited 1 time in total.
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Re: [Sen no kisek] Change python code to quickbms..?
it looks like a RLE algorithm.
Quickbms contains the only recompression algorithms most used in games like zlib, lzo, lzma and so on, small ones are not covered.
Quickbms contains the only recompression algorithms most used in games like zlib, lzo, lzma and so on, small ones are not covered.
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albert1905
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Re: [Sen no kisek] Change python code to quickbms..?
Oh..my god. Then..There's no way.. I can't make a recompression python code.aluigi wrote:it looks like a RLE algorithm.
Quickbms contains the only recompression algorithms most used in games like zlib, lzo, lzma and so on, small ones are not covered.
And it is impossible someone will make it..
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chrrox
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Re: [Sen no kisek] Change python code to quickbms..?
You don't need to recompress the files. The game will read uncompressed files.
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albert1905
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Re: [Sen no kisek] Change python code to quickbms..?
Hmm.. It is PS3 game. How does it work without recompressed files..?chrrox wrote:You don't need to recompress the files. The game will read uncompressed files.
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chrrox
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Re: [Sen no kisek] Change python code to quickbms..?
Only the fonts and game text was compressed you can re create the archives without using compression like all the other archives the game uses and it should read fine.
