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[Sen no kisek] Change python code to quickbms..?

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albert1905
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[Sen no kisek] Change python code to quickbms..?

Post by albert1905 »

Does anyone can make a quickbms code instead of python code..?
I want to repack *.bin files to *.dat files using quickbms repack option.
*The python code only uncompress *.dat files to *.bin files.

*code was deleted.
Last edited by albert1905 on Wed Oct 02, 2013 5:45 am, edited 1 time in total.
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aluigi
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Re: [Sen no kisek] Change python code to quickbms..?

Post by aluigi »

it looks like a RLE algorithm.
Quickbms contains the only recompression algorithms most used in games like zlib, lzo, lzma and so on, small ones are not covered.
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Re: [Sen no kisek] Change python code to quickbms..?

Post by albert1905 »

aluigi wrote:it looks like a RLE algorithm.
Quickbms contains the only recompression algorithms most used in games like zlib, lzo, lzma and so on, small ones are not covered.
Oh..my god. Then..There's no way.. I can't make a recompression python code. :(
And it is impossible someone will make it..
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Re: [Sen no kisek] Change python code to quickbms..?

Post by chrrox »

You don't need to recompress the files. The game will read uncompressed files.
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Re: [Sen no kisek] Change python code to quickbms..?

Post by albert1905 »

chrrox wrote:You don't need to recompress the files. The game will read uncompressed files.
Hmm.. It is PS3 game. How does it work without recompressed files..?
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Re: [Sen no kisek] Change python code to quickbms..?

Post by chrrox »

Only the fonts and game text was compressed you can re create the archives without using compression like all the other archives the game uses and it should read fine.
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