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Re: Sen no Kiseki (PS3) .pkg files

Posted: Sun Sep 29, 2013 6:35 am
by taezou
Oh, excellent, that takes care of all of the compression.
Did you get that from caoyang? I was trying to get him to give it to me but he wouldn't respond to me. :(

Re: Sen no Kiseki (PS3) .pkg files

Posted: Sun Sep 29, 2013 4:39 pm
by albert1905
taezou wrote:Oh, excellent, that takes care of all of the compression.
Did you get that from caoyang? I was trying to get him to give it to me but he wouldn't respond to me. :(
Yes, I am. :wink:
But python code won't repack *.bin files to *.dat files. :(

Re: Sen no Kiseki (PS3) .pkg files

Posted: Wed Apr 15, 2015 4:48 pm
by mailwl
sorry for necropost, but how to decompress files in .pkg? Algo ID 1 and 3

Re: Sen no Kiseki (PS3) .pkg files

Posted: Wed Apr 15, 2015 11:54 pm
by mysis
Here is my pkg tool for sen no kiseki...it will also decompress.
if you need the code let me know :-)

Re: Sen no Kiseki (PS3) .pkg files

Posted: Fri Apr 17, 2015 8:12 pm
by lionheartuk
Was anyone ever able to view the extracted models/textures from the .pkg files or was it still not possible?