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Girl Fight (PS3/360)
Posted: Thu Sep 26, 2013 5:34 am
by chrrox
Here is a pak extractor for this game.
https://store.sonyentertainmentnetwork. ... GHT0000001
http://marketplace.xbox.com/en-US/Produ ... 025841123a
This game uses PSSG models.
I am only interested in this game for its engaging plot.
Code: Select all
#quickbms script
#by chrrox
#Girl Fight (PS3/360)
endian big
get MAGIC long
get FILES long
for i = 0 < FILES
get OFFSET long
get SIZE long
getdstring NAME 0x80
log NAME OFFSET SIZE
next i
Re: Girl Fight (PS3/360)
Posted: Thu Sep 26, 2013 6:09 am
by Darko
chrrox wrote:
I am only interested in this game for its engaging plot.

Errmm... Boobs??

Re: Girl Fight (PS3/360)
Posted: Thu Sep 26, 2013 1:10 pm
by CMihai
Have to say, the game have an interesting plot

Re: Girl Fight (PS3/360)
Posted: Fri Sep 27, 2013 1:22 am
by TheDude
I'm only interested in this game for the amazing soundtrack.
Re: Girl Fight (PS3/360)
Posted: Wed Oct 09, 2013 8:12 pm
by HeliosAI
Anyone figured out how to properly import the models yet?
I tried this:
viewtopic.php?f=16&t=6794&hilit=PSSG and it only extracts the textures but doesn't import any model data. A different tool for .pssg's of a different game doesn't work either. I saw a few WIPs on the format on other threads but none of those seem to be released ><
Re: Girl Fight (PS3/360)
Posted: Wed Oct 09, 2013 11:06 pm
by howfie
rexil tried my atelier totori ripper on it but said it didnt extract uvs. though i think my magic the gathering tactics was the last time i worked with pssg. pssg is a pain in the ass scene graph format that requires a lot of bookeeping for proper parsing, thats why there are a lot of wips but no completely finished products

.
if you guys want this that bad (the models dont look that good do they), i suppose i can update it with new uv format, but cant promise bones or weights.
Re: Girl Fight (PS3/360)
Posted: Thu Oct 10, 2013 9:10 am
by artworkplay
I like this game for the riveting, emotionally resonant storyline.

Re: Girl Fight (PS3/360)
Posted: Thu Oct 10, 2013 2:12 pm
by HeliosAI
howfie wrote:rexil tried my atelier totori ripper on it but said it didnt extract uvs. though i think my magic the gathering tactics was the last time i worked with pssg. pssg is a pain in the ass scene graph format that requires a lot of bookeeping for proper parsing, thats why there are a lot of wips but no completely finished products

.
if you guys want this that bad (the models dont look that good do they), i suppose i can update it with new uv format, but cant promise bones or weights.
Oh no it's fine then >< I was just wondering^^ I'm only interested in one of the characters so there's no need to rework a pain in the ass format just for that^^
Thanks anyway though =)