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[PS3/ X360] GTA V resource research & software development

Posted: Mon Sep 23, 2013 8:56 am
by Dageron
Old GTAV research thread had been closed, so let's create a new one and continue our work. Working purposes are the same: to develop open for public (and opensource, if possible) projects in order to give everybody ability to explore and edit resources of GTAV console versions.

Different is another thing. Rules for this thread:
- no piracy/warez (do not publish links to game download and any game archives, do not discuss piracy or illegal game sharing).
- no encryption keys publishing (do not post keys or key containing files, if you want to use GTAV soft, you need to extract keys from game executable yourself).

News about textures and other things (like modding tutorials) will be soon :) .

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 9:12 am
by Ekey
Image

LibertyV (RPF7 Editor) / kornto
Download: here

Console Texture Editor / Dageron
Download: here

GXT2 Text Converter / Ekey (h4x0r)
Download: here

XFT Importer (3DMax) / Chipicao
Download: Coming Soon.

Zone (DAT) / Train Paths (IPL) Importer (3DMax) / tank
Download: here

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 10:45 am
by Dageron
And small tool that will help everybody to extract the enctyption keys yourself:
http://dageron.com/?p=5062&lang=en

It creates key.dat and key.txt for both platforms (Xbox360 and PS3). Description and source included. You need unpacked/decrypted console executables (Xbox360: default.xex -> default.exe; PS3: EBOOT.BIN -> EBOOT.ELF) from your game disc.

Ekey
Nice thread header :) .

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 10:51 am
by Ekey
Invalid link for download, missing > h :)
Dageron wrote: Ekey
Nice thread header :) .
You are welcome :)

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 11:07 am
by Dageron
About the Texture Editor: I was busy a bit in last few days (and probably will be in a few next ones), so hadn't implemented yet PS3 support at all. Anyway will continue working on, some news soon.

Compression *.sys/*.gfx on Xbox360 to *.xtd is half-done, on PS3 compression to *.ctd it is easier beause it uses simple Zlib.
Edition will be possible when Kronto add support for resource replacement in LibertyV and "as is" exporting.

Ekey, fixed.

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 11:17 am
by Ekey
Dageron wrote:Kronto add support for resource replacement in LibertyV and "as is" exporting.
r22 seems supported this.

Image

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 11:24 am
by kornto
I didn't add support for replacing resources yet.
But I will probably add today.

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 11:25 am
by Ekey
kornto wrote:I didn't add support for replacing resources yet.
But I will probably add today.
ah ok. btw how about xbox > keyxbox.dat, ps3 -> keyps3.dat?

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 11:27 am
by kornto
Ekey wrote:
kornto wrote:I didn't add support for replacing resources yet.
But I will probably add today.
ah ok. btw how about xbox > keyxbox.dat, ps3 -> keyps3.dat?
It is exactly the thing that I am working on right now :)

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 11:28 am
by Ekey
kornto wrote:It is exactly the thing that I am working on right now :)
Very well :)

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 12:08 pm
by Dageron
The way I suggest:
  • key_ps3.dat
  • key_xbox360.dat
Just because implemented that names in the GTAVKeyExtractor.

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 6:47 pm
by michalss
ok some info about gfx fonts/files.... I have bad news people, i'm able to edit fonts kind of way to add/replace a new chars, but problem is after repack game crashing. So this GFX Scaleform are really messed up totally. My friend trying to fix it but it does not look good. If anyone has any idea how to edit it or create a new GFX file compatible with GTA, please advice, because so far there is no any person or way how to edit it at all :(

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 6:51 pm
by redman
sorry.

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 7:19 pm
by Ekey
redman wrote:any idea if we able to slow down the timecycle?
evening at 7pm in a sunny city is a bit strange. maybe sun goes down at 9pm and then longer nights with slower clock.
You see thread name? Don't disscuss mods, creating mods. Modding game files and .ect > here
Mr. Mouse wrote: If you want to discuss modding GTAV start a new thread where the discussion is legitimate. We should have been faster with this measure, granted.
michalss wrote:ok some info about gfx fonts/files.... I have bad news people, i'm able to edit fonts kind of way to add/replace a new chars, but problem is after repack game crashing. So this GFX Scaleform are really messed up totally. My friend trying to fix it but it does not look good. If anyone has any idea how to edit it or create a new GFX file compatible with GTA, please advice, because so far there is no any person or way how to edit it at all :(
Modified headers changed back to GFX / CFX ?

Re: [PS3/ X360] GTA V resource research & software developme

Posted: Mon Sep 23, 2013 7:47 pm
by AchillesPDX
Is anyone working on converting the music (specifically the score) to anything that's listenable? Any information or help on this front would be most appreciated. The Tangerine Dream score is really fantastic.