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[PC] Deus Ex: Human Revolution

Posted: Mon Sep 09, 2013 10:33 am
by howfie
Version 2 fixes a problem with skeleton not loading for Adam.
Version 3 adds secondary UV maps.

Image

Ripping Instructions:
  • Create a new folder somewhere called "DEHR" (you can call it anything you want though).
  • Copy bigfile.000, bigfile.001, bigfile.002, bigfile.003, patch0.000, patch0.001, and patch0.002 from main game into a new subfolder (i.e. "DEHR\main").
  • Screw bigfile_English.000 as it contains nothing important.
  • Copy bigfile.000 from the Missing Link DLC into a new subfolder as well (i.e. "DEHR\missing_link").
  • Screw bigfile_English.000 as it contains nothing important.
  • Place ripper.exe and zlib DLL into the "DEHR" folder (or whatever you called it) and run it.
  • Say "YES" when it asks if it can delete unimportant files (unless you want a million files on your hard drive).
  • Say "YES" when it asks if to process "000" files.
  • Say "YES" when it asks if to process "DEX" files.
  • Say "YES" when it asks if to process "PCD" files.
  • Say "YES" when it asks if to process "MOD" files.
  • Come back maybe one to two hours later depending on the strength of you computer. The program touches everything so it takes a while. This is amazing because if you spend 6 to 8 hours playing a game, at least one hour is spent watching some kind of loading screen :D.
Model Instructions:
  • OBJ: For quick previewing in Noesis or other editor.
  • SMC: Model + skeleton. This file can be loaded into Blender 2.49b using the provided plugin.
  • BONECOUNT.TXT: A text file generated in the same folder where you put the EXE. This lists all model files and the number of bones in each model file. From this, you should be able to tell which models are main characters and which ones are not.
Other Instructions:
  • Eventually, you will find some textures are in other directories and may have trouble finding them.
  • In these cases, look at the bottom of the material MTL_A files in a hex editor.
  • You will see data like the below example.
  • In the example below, look for textures 00000ADA.dds, 0000002B.dds, 00000035.dds, and 0000003D.dds.
  • If they aren't in the same directory as the model file, search elsewhere.
  • Or you can also wait till I implement auto-texture.

Code: Select all

DA 0A 00 00 - 00 00 00 00 00 00 00 00 20 00 01 00 
2B 00 00 00 - 00 00 00 00 00 00 00 00 20 01 01 00 
35 00 00 00 - 00 00 00 00 00 00 00 00 60 04 01 00 
3D 00 00 00 - 00 00 00 00 03 00 00 00 8B 02 01 00 
3D 00 00 00 - 00 00 00 00 00 00 00 00 2C 03 02 00 
2B 00 00 00 - 00 00 00 00 00 00 00 00 20 00 01 00 
DA 0A 00 00 - 00 00 00 00 00 00 00 00 20 01 01 00 
35 00 00 00 - 00 00 00 00 00 00 00 00 60 02 01 00 
3D 00 00 00 - 00 00 00 00 00 00 00 00 2C 03 02 00

Re: [PC] Deus Ex: Human Revolution

Posted: Mon Sep 09, 2013 2:27 pm
by Ekey
Hehe nice j (:b... Next target Image ?

Re: [PC] Deus Ex: Human Revolution

Posted: Mon Sep 09, 2013 9:11 pm
by howfie
you want the models ekey? lemme ask chrrox first if it's possible and if he's interested in it. i know he likes these korean mmos moreso than i do :D.

Re: [PC] Deus Ex: Human Revolution

Posted: Mon Sep 09, 2013 10:39 pm
by Ekey
howfie wrote:you want the models ekey?
Nah. I just collect scripts / plugins for load models :P . Although the models look very nice :)

Image

Image

Image

Re: [PC] Deus Ex: Human Revolution

Posted: Thu Sep 12, 2013 8:25 am
by CMihai
Damn, that's really nice :D *uhm*Hitman Absolution?

Re: [PC] Deus Ex: Human Revolution

Posted: Mon Sep 16, 2013 4:47 am
by The Chief
Hey howfie i really apreciate this tools for Deus Hex but iam curius what version of phyton i need on blender for this ? i have the 2.6.1
but i cant make it run.

Re: [PC] Deus Ex: Human Revolution

Posted: Mon Sep 16, 2013 7:07 am
by howfie
that version should be fine.

to run script, you run from within blender and not the python command line.
steps are:

1.) open blender 2.49b
2.) set one of the panels to Text View
3.) open the script or paste it into the Text View
4.) run the script (Alt + P I think is the shortcut).
5.) select an SMC file and click OK/Open/Whatever.
6.) done

Re: [PC] Deus Ex: Human Revolution

Posted: Tue Oct 22, 2013 12:05 am
by takoyaki111
is there a better way of navigating trough the files?

its really hard to find the characters i want, and weapons to.

Re: [PC] Deus Ex: Human Revolution

Posted: Mon Oct 28, 2013 5:42 am
by howfie
can anyone tell me if ripper works with director's cut or do i have to update it?

Re: [PC] Deus Ex: Human Revolution

Posted: Sat Nov 02, 2013 11:11 am
by junk angel
Will drop a line once I set aside those five bucks :)

Re: [PC] Deus Ex: Human Revolution

Posted: Fri Mar 06, 2020 3:16 am
by CharlieV
howfie wrote: Mon Oct 28, 2013 5:42 am can anyone tell me if ripper works with director's cut or do i have to update it?
Many years later... It does. Although it took 11 hours because there are more bigfiles. Whether I ever actually look through the 10,000(!) folders is another matter entirely though lol.

Re: [PC] Deus Ex: Human Revolution

Posted: Sat Apr 25, 2020 1:35 am
by DasFroggy
CharlieV wrote: Fri Mar 06, 2020 3:16 am
howfie wrote: Mon Oct 28, 2013 5:42 am can anyone tell me if ripper works with director's cut or do i have to update it?
Many years later... It does. Although it took 11 hours because there are more bigfiles. Whether I ever actually look through the 10,000(!) folders is another matter entirely though lol.
Unfortunately, it doesn't seem to work. A number of the files listed in the original post are missing, and when initiating the program the window opens only for a brief second before closing again. Can you provide some assistance in troubleshooting this issue?

Re: [PC] Deus Ex: Human Revolution

Posted: Wed Jul 13, 2022 1:45 pm
by MilkyWay
damn

Re: [PC] Deus Ex: Human Revolution

Posted: Wed Aug 31, 2022 11:22 am
by Bigarrow
Works if you find a vanilla copy, but its about 9k assets that have no names.