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Capcom .EMI archive format

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Researchman
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Capcom .EMI archive format

Post by Researchman »

Used in, as minimum, in Breath of Fire 3 and 4.

Views as container with not strong compression, which use table as MATH_TBL.

MrMouse write severals years ago MultiEx script for BoF4 (http://wiki.xentax.com/index.php?title=EMI) , but he doesn't supports by quickbms, and MultiEx(version 4.3.0) works bad in Win7(I, by my mistake, post about it in archive topic about BoF .EMI - viewtopic.php?f=15&t=1984&p=86937#p86937 ).

I will glad for tool or bms script(s) for .EMI formats of BoF3 and 4.

Files for researchs and tests can be sent throught PM.
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aluigi
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Re: Capcom .EMI archive format

Post by aluigi »

try that script in this way:

Code: Select all

Get FN Long 0
Get U1 Long 0
GetDString ID 8 0

Set Off Long FN
Math Off *= 16
Math Off += 16
Math Off /= 2048
Math Off *= 2048
Math Off += 2048

For T = 1 To FN
    Get FS Long 0
    Get U2 Long 0
    Get ID2 Long 0
    Get U3 Int 0
    Get END Int 0
    Log "" Off FS 0

    Math FS /= 2048
    Math FS *= 2048
    Math FS += 2048
    Math Off += FS
Next T
Researchman
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Re: Capcom .EMI archive format

Post by Researchman »

Thanks, aluigi.

I test script and he works great with simple archives of BoF 3 and 4(BGM aka music also). Graphic store archives unpacks not so good, but, I think, its fixable(or possible do any else - I found here - http://www.vg-resource.com/archive/inde ... 715-9.html - two utils for graphic store .EMI archives, but they dont work on my OS or files from japanese versions).

Attach logs from command-line extraction process.
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