I'm new to posting in this forum, but have been a regular visitor to do research into character model extraction for Scarlet Blade.
Having read posts regarding Queen's Blade model extraction using Finale00's Noesis script, and implementing the same script to Scarlet Blade, I was very much relieved to see how effective the process was.
Coming from a computer forensic background, I was initially using IDA and X Ways to do memory analysis trying to find my character in the SB.EXE process. Unfortunately, the process is locked and is difficult to dump. The Belkinsoft forensic imaging program claims to be able to dump locked processes, though even after doing this I was unable to find any solid evidence of my character as it was displayed at the "Choose Character" menu.
It was soon after this that I found the Noesis script by Finale00 (thank you very much by the way
The new issue for me though is that as I am somewhat new to 3D modelling, I would like to know how I can import all character files necessary to display the character as it would appear in game. For example, the run animation, the various standing animations, and the textures. I have been able to import all the meshes for a character into 3D Studio Max, but when I apply any DDS texture associated with the mesh, it seems like it is skewed or off-centre. Is there a change I need to make during the import texture process to make it fit the mesh correctly?
In addition to this, can anyone tell me what is the preferred or most user friendly 3D modelling software (ie 3D Studio Max/Blender etc) to import all character files as well as their DDS textures and bones/animations?
Here is a link to my initial posts in another forum in case you want to check out some history of my research: http://forum.ragezone.com/f111/scarlet- ... on-934074/
Thank you in advance! I look forward to spending more time in this forum.






