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Re: Fast and the Furious 6:The Game .43 model format.

Posted: Thu Jun 13, 2013 10:23 am
by Chipicao
If you guys are interested, I have released a Unity maxscript importer here.
It works directly with level# and .assets files, because that's how unity files are meant to be loaded. "Extracting" them is a waste of time, because you lose important data such as mesh transformations, hierarchy or material linking.

Image

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Thu Jun 13, 2013 11:14 am
by octaviousrex
fantastic work man. truly.

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Thu Jun 13, 2013 2:17 pm
by REDZOEU
You deserved a medal. Truly credit to team! :D

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Wed Mar 12, 2014 1:40 pm
by nosfornos
How to decompress "bundle_cars.assetsbundle"? :cry: :cry:
Probably, It contains car data. Because "resource.assets" and so on contains no car data.

I Want to extract Honda Prelude Type-S(3D Model)!!!

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Wed Mar 12, 2014 2:42 pm
by Chipicao
Use barracuda's modified quickbms script to extract it: viewtopic.php?p=86592#p86592

You'll get a CAB file that can be imported with my script.

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Sat Nov 22, 2014 7:41 pm
by bushey
zaramot wrote:Format is pretty understandable. I tried model you provided, no wheel just body and the hood.
Hi folks, im also having the same issues with converting .43 format unity mesh files into something more useful. Zaramot, have you released your conversion script for public use? If not would you mind converting a couple of meshes for me.
Failing that, what software is able to extract and convert the .43 mesh files to obj. I tried disunity but I keep getting errors saying that it's not working.

Any help would be appreciated.

Cheers!

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Wed Nov 26, 2014 5:10 pm
by bertan06
Hi!

I have ".43" format files. How do i open it?

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Edit: No problem, i solved :)

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Wed Apr 01, 2015 7:19 am
by dongvanhung
Could someone post all of car models download link to here ?

Many Thanks

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Fri Jun 12, 2015 5:56 pm
by 3080
I also have a ".43 " file that came from my daughters "Monster High - Monster Maker" Toys software program. The file is called "TorsoMesh.43" If you need the file you the original program you can download the program for free for the Monster High web sit. See this link:
http://www.monsterhigh.com/en-us/monste ... maker.html#
I'm very new at this, and I would like some help. Please. I can't seem to get the "Fast_Furious_a.43.ms" to work with this file on Autodesk 3ds Max 2010. I used "UnityAssetsExplorer.exe (v1.2)" to extract the file from the " sharedassets0.assets " file after it was installed the toys software program.

Will any one please help me with this? :!: :?:

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Fri Jun 12, 2015 8:26 pm
by shakotay2
using hex2obj (view link in my sig):
TorsoMesh.JPG
(unsure about uv pos)

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Tue Dec 13, 2016 6:23 pm
by sunrise
Hi all, how can open this one's object. I tried to open the assets file with the asset unity importer by Chipicao. But the importer did not find the file to import. Opening the file with the asset UnityAssetsExplorer. I was able to get a few files .43. Tell me if there is a 3d model and how to get it?

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Wed Dec 14, 2016 4:15 am
by shakotay2
MK3_I_Frontdoor.JPG
uvs not found; maybe uvpos 24 and 32? (hex2obj uses uvpos, uvpos+4 for floats).

Re: Fast and the Furious 6:The Game .43 model format.

Posted: Wed Dec 14, 2016 11:27 am
by sunrise
shakotay2 wrote:
MK3_I_Frontdoor.JPG
uvs not found; maybe uvpos 24 and 32? (hex2obj uses uvpos, uvpos+4 for floats).
Thanks for the answer. Yes maybe uvpos 24 and 32. It turns out I could via hex2obj try to get this model?