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QuickBMS experimental debugging feature

Posted: Wed Mar 06, 2013 11:47 am
by aluigi
I have just released a new version of QuickBMS (0.5.17) with an experimental feature added to get the key from the Simraceway game process.

It's just a simple debugger that breaks when there is a breakpoint or an exception and automatically creates variables containing the x86 registers (so yes you can use print "%EAX%").

It's really very basic and implemented on the fly to help the people who were contacting me about Simraceway but currently the idea works and I can improve it in the next months.

Example script:

Code: Select all

# take the image base of the module
savepos OFFSET

# relative offset of the function in the module
math OFFSET += 0x00001122

# or we can just search the instructions of the function
findloc OFFSET string "\x55\x8B\xEC\x8B\x55\x0C\x0F\xB6\x0A"

# set breakpoint
goto OFFSET
put 0xcc byte

# yeah the following cycle takes some cpu, there is no sleep/wait in quickbms
# wait till breakpoint
for EIP = 0 == 0
    # do nothing
next

# debug purpose
print "EAX %eax|x%\nEBX %ebx|x%\nECX %ecx|x%\nEDX %edx|x%\nESI %esi|x%\nEDI %edi|x%\nEBP %ebp|x%\nESP %esp|x%\nEIP %eip|x%"

# get the stack arguments
goto ESP
get RET_ADDR long
get ARG1 long
get ARG2 long
get ARG3 long

# read the content of the second argument, maybe a string or data
goto ARG2
getdstring KEY 32
How to use it:
when the game is running or maybe just after it has been launched just execute the following command:

Code: Select all

quickbms.exe -p simraceway_getkey.bms process://PROCESS_NAME/debug
where PROCESS_NAME is replaced with name of the game.
QuickBMS allows also to specify the exact module if the function you want to monitor is not in the executable: process://PROCESS_NAME:MODULE_NAME/debug

I hope you like the idea but at the moment if you insert a breakpoint then you can't change it back and re-executing the code... oh well maybe in the next version :)

Re: QuickBMS experimental debugging feature

Posted: Tue Jul 09, 2013 3:17 am
by mschreiner
I tried this and it did not seem to do anything.

Also the zip files you can download from there will not open.
They are really trying to make it harder....LOL

Re: QuickBMS experimental debugging feature

Posted: Sat Jul 13, 2013 9:27 am
by aluigi
it works perfectly as described here:
http://aluigi.altervista.org/misc/simra ... wfiles.txt