Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

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Ekey
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

howfie wrote:names!!!!! ha ha ha ha ha go ekey go ekey go!!!! :)
Image

Image

BTW: I noticed that my logger captures not all names (:
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

:P
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regarding packer...
go rick go rick go! :D
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Sammie »

Picture-Spamming-Time? Okay - Tomb Raider pic of the day :D

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Gh0stBlade »

Image
Click the thanks button if I helped!
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

Image
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

howfie wrote:Image
Image
howfie wrote:Image
Image
User avatar
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by CMihai »

What's going on :lol: :lol:
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

CMihai wrote:What's going on :lol: :lol:
Nothing. Just for fun 8D

see below DRM dumper (Tested WinXP, Win7... About Win8 dunno).. Included video how to.

PS: There are bugs... Tool work only with content from bigfile.00x.tiger :keke:
Last edited by Ekey on Fri Mar 22, 2013 6:38 pm, edited 1 time in total.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

Nice tool Ekey! Ha ha ha ok, nobody use my ripper tool anymore! We've got filenames and selective extraction now :). Did you write that in C# or native Windows SDK?
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

GUI Delphi / Library MSVS2010

btw: your ripper updated to rev424... upload binary version. i'm lazy to compile :D
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

there is no need to update it anymore! :bravo: nice work ekey!

the only thing i'm going to do, if sammie doesn't do it, is get the models that he/she couldn't get (quite a few meshes crash noesis).



PS.

Delphi? LOL? You old school man.... you old school :D. I didn't even know it was still around since Borland/Inprise went under many years ago. Are you using the Embarcadero version now?
Last edited by howfie on Fri Mar 22, 2013 3:09 pm, edited 1 time in total.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

howfie wrote:there is no need to update it anymore! :bravo: nice work ekey!

the only thing i'm going to do, if sammie doesn't do it, is get the models that he/she couldn't get (quite a few meshes crash noesis).



PS.

Delphi? LOL? You old school man.... you old school :D. I didn't even know it was still around since Borland/Inprise went under many years ago.
Nah i'm just learning Pascal :)
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

Ekey wrote:Nah i'm just learning Pascal :)
Advice: Stop :).
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

Why :) ?
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

because Borland sucks :). most developers i know abandoned the Borland bandwagon many many years ago. they used to have an awesome set of developer tools, but everything went to shit after microsoft bought out all of borland's developers, including Anders Hejlsberg.
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