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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Tue Mar 19, 2013 9:01 pm
by Sammie
howfie wrote:not bad sammie, not bad

remember, there is an alternative UV type (not all models use scaled signed shorts)
Normally the scaled one should be the regular UVs for the diffuse-texture (itemOffset=0x8317902A / itemType=19)
The alternative UV (itemOffset=0x8E54B6F3 / itemType=19) is probably for normalmaps or lightmaps. I have only tested the diffuse-textures on 3-4 models.
Let me know if you find a mesh only with the second UV-type without the first one.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Tue Mar 19, 2013 10:46 pm
by Ekey
turkgamer wrote:So how can i edit "locals.bin" ? Is there any editor or converter? ("Locals.bin" in the attachemend)
Useless idea. Because game have new ugly archive format and that means = No Packing tools. And hardly appears
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Wed Mar 20, 2013 6:59 am
by howfie
ekey, isnt it theoretically possible to redirect links from any bigfile to the end of the last bigfile? i was going to try it earlier but then deemed texture modding uneccesary.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Wed Mar 20, 2013 7:04 am
by michalss
howfie wrote:ekey, isnt it theoretically possible to redirect links from any bigfile to the end of the last bigfile? i was going to try it earlier but then deemed texture uneccesary.
This is possible i guess, i was able to do localization for X360, but it was really pain and texts are 3 different formats in 3 different files...

really bad BTW. i did it without extraction, however i'm able to only translate 98% of the all texts. All texts have own ID mark in big file that you can use it as start point for each text, however you can only find 98% of all texts, and repack is not needed since all texts are under each other, however true is i did not try longer text then original, but i guess it would work if u cut language under you currectly translating ..... but as i said not on PC but X360.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Wed Mar 20, 2013 8:59 am
by Ekey
howfie wrote:ekey, isnt it theoretically possible to redirect links from any bigfile to the end of the last bigfile? i was going to try it earlier but then deemed texture modding uneccesary.
Well GL

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Wed Mar 20, 2013 12:17 pm
by Gh0stBlade
howfie wrote:ekey, isnt it theoretically possible to redirect links from any bigfile to the end of the last bigfile? i was going to try it earlier but then deemed texture modding uneccesary.
I was going to post that but I stopped posting it. Some guy who wanted to make an injector for Tomb Raider Underworld had the same idea to create additional bigfile volumes or to inject it into a patch file so that it still can be loaded. Seems possible.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Wed Mar 20, 2013 7:24 pm
by howfie
almost done, parses all 9,800+ models with no errors. a couple days to check to make sure and i'll release a preview (still haven't worked on auto-texturing yet). your code really helped out c00l

.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Wed Mar 20, 2013 8:15 pm
by CMihai
Thanks for that, and nice to see you got them with weights and everything. About textures, it's meh for me, I can look for them on my own. Just glad that I don't have to rig them and weight paint them as the ones from FC3...
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Wed Mar 20, 2013 8:54 pm
by Gh0stBlade
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Thu Mar 21, 2013 4:51 am
by Sammie
Updated the noesis plugin to v1.5beta. [
Download]
Added some new parsing-functions for UVs, Normals and Boneweights.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Thu Mar 21, 2013 5:03 am
by howfie
nice! i see you made the changes to parse the vertex format

. pretty easy right

? might as well let ya finish it and i can move on to the new one piece.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Thu Mar 21, 2013 9:36 am
by Gh0stBlade
Very nice work

)
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Thu Mar 21, 2013 12:43 pm
by Ekey
Well something like that
File types are identical from DXHR
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Thu Mar 21, 2013 4:05 pm
by howfie
names!!!!! ha ha ha ha ha go ekey go ekey go!!!!

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Posted: Thu Mar 21, 2013 4:40 pm
by Darko
Lol Noesis works with symbolic links xD